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xMQL5/BKPS/14030505/Documents/BKP/Templates/XOHCL.unused.mq5
T

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//
// Check Bar has Strong Body or Not ...
bool HasStrongBody()
{
//
bool result = false;
//
if (!IsValid())
{
return result;
}
//
double body = GetBody();
double shadow = GetShadows();
//
result = body > shadow * 1.5;
//
return result;
}
//
// Bar Must Open Below Prce
// and Close Above it ...
bool IsBreakUp(
double price // a Price to Check Breake
)
{
//
bool result = false;
//
result = HasStrongBody();
if (!result || price <= 0)
{
return result;
}
//
// Select required Prices ...
//
result =
//
close > price &&
open < price;
//
return result;
}
//
// Bar Must Open Above Prce
// and Close Below it ...
bool IsBreakDown(
double price // a Price to Check Breake
)
{
//
bool result = false;
//
result = HasStrongBody();
if (!result || price <= 0)
{
return result;
}
//
// Select required Prices ...
//
result =
//
open > price &&
close < price;
//
return result;
}
//
bool IsBreakOut(
double price, // a Price to Check Breake
bool useHighLow = true // if true using High and Low price for Breakeouts, if not use Open Close
)
{
//
bool result = false;
//
result = HasStrongBody();
if (!result || price <= 0)
{
return result;
}
//
// Select required Prices ...
//
double selectedUp =
useHighLow
? high
: GetUp();
double selectedDown =
useHighLow
? low
: GetDown();
//
result =
//
selectedUp > price &&
selectedDown < price;
//
return result;
}
//
// Check a Support Line Rejected or not ...
bool IsSupportRejected(
double price // Support Price
)
{
//
bool result = false;
//
// this is zBar ...
// so we are try to Recieve CBar ...
XOHCL cBar;
result = this.GetPreviousBar(cBar);
if (!result)
{
return result;
}
//
// Now we are going to Recieve PBar ...
XOHCL pBar;
result = cBar.GetPreviousBar(pBar);
if (!result)
{
return result;
}
//
// We Have this (0) Bar, cBar (1) and pBar (2) ...
//
// pBar Down Shadow must break Price Line ...
// cBar and zBar Close must be Above Price Line ...
// also zBar Open must be Above Price Line ...
result =
//
pBar.high > price &&
pBar.low < price &&
cBar.close > price &&
this.close > price &&
this.open > price
//
;
//
return result;
}
//
// Check a Support Line Breaked or not ...
bool IsSupportBreaked(
double price // Support Price
)
{
//
bool result = false;
//
// this is zBar ...
// so we are try to Recieve CBar ...
XOHCL cBar;
result = this.GetPreviousBar(cBar);
if (!result)
{
return result;
}
//
// Now we are going to Recieve PBar ...
XOHCL pBar;
result = cBar.GetPreviousBar(pBar);
if (!result)
{
return result;
}
//
// We Have this (0) Bar, cBar (1) and pBar (2) ...
//
// pBar Down Shadow must break Price Line ...
// cBar and zBar Close must be Below Price Line ...
// also zBar Open must be Below Price Line ...
result =
//
pBar.high > price &&
pBar.low < price &&
cBar.close < price &&
this.close < price &&
this.open < price
//
;
//
return result;
}
//
// Check a Resistance Line Rejected or not ...
bool IsResistanceRejected(
double price // Resistance Price
)
{
//
bool result = false;
//
// this is zBar ...
// so we are try to Recieve CBar ...
XOHCL cBar;
result = this.GetPreviousBar(cBar);
if (!result)
{
return result;
}
//
// Now we are going to Recieve PBar ...
XOHCL pBar;
result = cBar.GetPreviousBar(pBar);
if (!result)
{
return result;
}
//
// We Have this (0) Bar, cBar (1) and pBar (2) ...
//
// pBar Up Shadow must break Price Line ...
// cBar and zBar Close must be Under Price Line ...
// also zBar Open must be Under Price Line ...
result =
//
pBar.high > price &&
pBar.low < price &&
cBar.close < price &&
this.close < price &&
this.open < price
//
;
//
return result;
}
//
// Check a Resistance Line Breaked or not ...
bool IsResistanceBreaked(
double price // Support Price
)
{
//
bool result = false;
//
// this is zBar ...
// so we are try to Recieve CBar ...
XOHCL cBar;
result = this.GetPreviousBar(cBar);
if (!result)
{
return result;
}
//
// Now we are going to Recieve PBar ...
XOHCL pBar;
result = cBar.GetPreviousBar(pBar);
if (!result)
{
return result;
}
//
// We Have this (0) Bar, cBar (1) and pBar (2) ...
//
// pBar Up Shadow must break Price Line ...
// cBar and zBar Close must be Over Price Line ...
// also zBar Open must be Pver Price Line ...
result =
//
pBar.low < price &&
pBar.high > price &&
cBar.close > price &&
this.close > price &&
this.open > price
//
;
//
return result;
}
//
// Check Bar is Inside Previus Bar ...
bool IsInsideBar(
double threshold = 5 // Points Distance between Up and Down
)
{
//
bool result = false;
//
if (threshold < 0)
{
threshold = 0;
}
//
XOHCL pBar;
result = GetPreviousBar(pBar);
if (!result)
{
return result;
}
//
double offset = PointToPrice(threshold, this.symbol);
//
result =
//
pBar.high > this.high &&
pBar.low < this.low &&
MathAbs(pBar.low - this.low) > offset &&
MathAbs(pBar.high - this.high) > offset
//
;
//
return result;
}
//
// Check Bar has Strongest Body in a Range ...
bool HasStrongestBody(
int mLoopback = 3 // loopback candles to compare it ...
)
{
//
bool result = false;
//
result = IsValid();
if (!result)
{
return result;
}
//
double body = GetBody();
XOHCL prev = this;
for (int i = 0; i < mLoopback; i++)
{
//
bool isValid = prev.GetPreviousBar(prev);
if (!isValid)
{
//
result = false;
break;
}
//
result =
//
result &&
body > prev.GetBody()
//
;
if (!result)
{
break;
}
}
//
return result;
}
//
// Check Bar has Weakest Body in a Range ...
bool HasWeakestBody(
int mLoopback = 3 // loopback candles to compare it ...
)
{
//
bool result = false;
//
result = IsValid();
if (!result)
{
return result;
}
//
double body = GetBody();
XOHCL prev = this;
for (int i = 0; i < mLoopback; i++)
{
//
bool isValid = prev.GetPreviousBar(prev);
if (!isValid)
{
//
result = false;
break;
}
//
result =
//
result &&
body < prev.GetBody()
//
;
if (!result)
{
break;
}
}
//
return result;
}
//
// Determines Swings based On this Bar ...
// Calculates Based on atleast 3 Bars Prev ...
ENUM_X_SWING_TYPE GetSwingType()
{
//
ENUM_X_SWING_TYPE result = X_NO_SWING;
//
// Find Current Index of Bar ...
int barIndex = Index();
if (barIndex <= -1)
{
return result;
}
//
// First we have to Retrieve atleast 3 Bars before this bar ...
XOHCL bars[];
int barsCount = GetBars(
bars,
symbol,
period,
barIndex + 1,
3
//
);
if (barsCount < 3)
{
return result;
}
//
// Check Swing Start Candle has Strong Body ...
bool isStrongBodyCandle = bars[2].HasStrongBody();
if (!isStrongBodyCandle)
{
return result;
}
//
// Check Swing Low Conditions ...
bool isSwingLowOrderBlock =
bars[2].low < bars[1].low &&
bars[1].low < bars[0].low &&
bars[2].low < bars[0].low;
if (isSwingLowOrderBlock)
{
result = X_SWING_LOW;
}
//
// Check Swing High Conditions ...
bool isSwingHighOrderBlock =
bars[2].high > bars[1].high &&
bars[1].high > bars[0].high &&
bars[2].high > bars[0].high;
if (isSwingHighOrderBlock)
{
result = X_SWING_HIGH;
}
//
return result;
}
//
// Check Bar Is Hammer Pattern ...
bool IsHammer()
{
//
bool result = false;
//
double fib382 = GetFibonacciLevel(
high,
low,
0.382,
-1 //
);
//
result = GetDown() > fib382;
//
return result;
}
//
// Check Bar Is Shooting Star Pattern ...
bool IsShootingStar()
{
//
bool result = false;
//
double fib382 = GetFibonacciLevel(
high,
low,
0.382,
1 //
);
//
result = GetUp() < fib382;
//
return result;
}
//
// Check Bar Bullish Engulfing Pattern ...
bool IsBullishEngulf()
{
//
bool result = false;
//
// Current Bar Must be Bullish ...
result = IsBullish();
if (!result)
{
return result;
}
//
// Retrieve Previous Bar ...
XOHCL pBar;
result = GetPreviousBar(pBar);
if (!result)
{
return result;
}
//
result =
//
pBar.IsBearish() &&
open < pBar.close && close > pBar.open &&
high >= pBar.high && low <= pBar.low
//
;
//
return result;
}
//
// Check Bar Bearish Engulfing Pattern ...
bool IsBearishEngulf()
{
//
bool result = false;
//
// Current Bar Must be Bearish ...
result = IsBearish();
if (!result)
{
return result;
}
//
// Retrieve Previous Bar ...
XOHCL pBar;
result = GetPreviousBar(pBar);
if (!result)
{
return result;
}
//
result =
//
pBar.IsBullish() &&
open > pBar.close && close < pBar.open &&
high >= pBar.high && low <= pBar.low
//
;
//
return result;
}