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MQL5Data/Libraries/x-saherelm.x-poi.extensions.lib.mq5
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2025-02-24 19:15:41 +03:30

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///////////////////////////////////////////////////////
//
// SaherElm IT Center MQL5 Seriallize Library
// ---------------------------------------
// Name: XPOILib
// Description: All models related to POIs ...
//
//
// Maintainer:
// ------------
// Hadi Khazaee Asl (hadi_khazaee_asl@yahoo.com)
//
//////////////////////////////////////////////////////
//
// Global Properties ...
#property library
#property copyright "Copyright `023, SaherElm IT Center"
#property link "https://www.saherelm.ir"
#property version "1.00"
#property strict
//
// Imports ...
#include "../Libraries/x-saherelm.x-poi.lib.mq5"
#include "../Libraries/x-saherelm.xobfvg.lib.mq5"
//
// Extensions ...
/**
* Combine a Collection of States into dest ...
*
* @param dest: XPOIState instance ...
* @param source: XPOIState Collection ...
*/
void CombineStates(
XPOIState &dest,
XPOIState &source[] //
)
{
//
dest.Clean();
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return;
}
//
for (int i = 0; i < count; i++)
{
//
XPOIState iState = source[i];
//
if (dest.ticksZone == NULL)
{
dest.ticksZone = iState.ticksZone;
}
//
Copy(
iState.swingHighs,
dest.swingHighs,
false //
);
//
Copy(
iState.swingLows,
dest.swingLows,
false //
);
//
Copy(
iState.bullishMomentumBars,
dest.bullishMomentumBars,
false //
);
//
Copy(
iState.bearishMomentumBars,
dest.bearishMomentumBars,
false //
);
//
Copy(
iState.bullishRejectionBars,
dest.bullishRejectionBars,
false //
);
//
Copy(
iState.bearishRejectionBars,
dest.bearishRejectionBars,
false //
);
//
Copy(
iState.supportZones,
dest.supportZones,
false //
);
//
Copy(
iState.resistanceZones,
dest.resistanceZones,
false //
);
//
Copy(
iState.supplyZones,
dest.supplyZones,
false //
);
//
Copy(
iState.demandZones,
dest.demandZones,
false //
);
//
Copy(
iState.bullishOrderBlocks,
dest.bullishOrderBlocks,
false //
);
//
Copy(
iState.bearishOrderBlocks,
dest.bearishOrderBlocks,
false //
);
//
Copy(
iState.bullishFairValueGaps,
dest.bullishFairValueGaps,
false //
);
//
Copy(
iState.bearishFairValueGaps,
dest.bearishFairValueGaps,
false //
);
//
}
}
template <typename T>
bool ToZone(
T *&source[],
XCZone *&dest[] //
)
{
//
bool result = false;
//
Clean(dest);
//
int count = ArraySize(source);
result = IsValidSize(count);
if (!result)
{
return result;
}
//
for (int i = 0; i < count; i++)
{
//
T *item = source[i];
//
if (item != NULL)
{
//
Add(
(XCZone *)item,
dest //
);
}
}
//
int destCount = ArraySize(dest);
result = IsValidSize(destCount);
//
return result;
}
template <typename T>
bool ToBox(
T *&source[],
XBoxZone &dest[] //
)
{
//
bool result = false;
//
Clean(dest);
//
int count = ArraySize(source);
result = IsValidSize(count);
if (!result)
{
return result;
}
//
for (int i = 0; i < count; i++)
{
//
T *item = source[i];
//
if (item != NULL)
{
//
XBoxZone iBox;
bool hasBox = ToBox(
iBox,
item //
);
//
if (hasBox)
{
//
AddRef(
iBox,
dest //
);
}
}
}
//
int destCount = ArraySize(dest);
result = IsValidSize(destCount);
//
return result;
}
template <typename T>
int GetOldest(
T *&sourec[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone boxes[];
bool isConverted = ToBox(
source,
boxes //
);
if (!isConverted)
{
return result;
}
//
int boxesCount = ArraySize(boxes);
//
if (count != boxesCount)
{
return result;
}
//
result = GetOldest(boxes);
//
Clean(boxes);
//
return result;
}
template <typename T>
int GetYoungest(
T *&source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone boxes[];
bool isConverted = ToBox(
source,
boxes //
);
if (!isConverted)
{
return result;
}
//
int boxesCount = ArraySize(boxes);
//
if (count != boxesCount)
{
return result;
}
//
result = GetYoungest(boxes);
//
Clean(boxes);
//
return result;
}
template <typename T>
int GetLowest(
T *&source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone boxes[];
bool isConverted = ToBox(
source,
boxes //
);
if (!isConverted)
{
return result;
}
//
int boxesCount = ArraySize(boxes);
//
if (count != boxesCount)
{
return result;
}
//
result = GetLowest(boxes);
//
Clean(boxes);
//
return result;
}
template <typename T>
int GetHighest(
T *&source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone boxes[];
bool isConverted = ToBox(
source,
boxes //
);
if (!isConverted)
{
return result;
}
//
int boxesCount = ArraySize(boxes);
//
if (count != boxesCount)
{
return result;
}
//
result = GetHighest(boxes);
//
Clean(boxes);
//
return result;
}
template <typename T>
bool IsSame(
T *source,
T *dest //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
XBoxZone destBox;
result = ToBox(
destBox,
dest //
);
if (!result)
{
return result;
}
//
result = sourceBox.IsSame(destBox);
//
return result;
}
template <typename T, typename F>
bool IsSameDiff(
T *source,
F *dest //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
XBoxZone destBox;
result = ToBox(
destBox,
dest //
);
if (!result)
{
return result;
}
//
result = sourceBox.IsSame(destBox);
//
return result;
}
template <typename T>
bool IsBelow(
T *source,
T *dest,
bool ignoreInside = false //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
XBoxZone destBox;
result = ToBox(
destBox,
dest //
);
if (!result)
{
return result;
}
//
result = IsBoxBelow(
sourceBox,
destBox,
ignoreInside //
);
//
return result;
}
template <typename T, typename F>
bool IsBelowDiff(
T *source,
F *dest,
bool ignoreInside = false //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
XBoxZone destBox;
result = ToBox(
destBox,
dest //
);
if (!result)
{
return result;
}
//
result = IsBoxBelow(
sourceBox,
destBox,
ignoreInside //
);
//
return result;
}
template <typename T>
bool IsAbove(
T *source,
T *dest,
bool ignoreInside = false //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
XBoxZone destBox;
result = ToBox(
destBox,
dest //
);
if (!result)
{
return result;
}
//
result = IsBoxAbove(
sourceBox,
destBox,
ignoreInside //
);
//
return result;
}
template <typename T, typename F>
bool IsAboveDiff(
T *source,
F *dest,
bool ignoreInside = false //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
XBoxZone destBox;
result = ToBox(
destBox,
dest //
);
if (!result)
{
return result;
}
//
result = IsBoxAbove(
sourceBox,
destBox,
ignoreInside //
);
//
return result;
}
template <typename T>
bool IsInside(
T *source,
T *dest //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
XBoxZone destBox;
result = ToBox(
destBox,
dest //
);
if (!result)
{
return result;
}
//
result = IsBoxInside(
sourceBox,
destBox //
);
//
return result;
}
template <typename T, typename F>
bool IsInsideDiff(
T *source,
F *dest,
bool forceSideOut = false //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
XBoxZone destBox;
result = ToBox(
destBox,
dest //
);
if (!result)
{
return result;
}
//
result = IsBoxInside(
sourceBox,
destBox,
forceSideOut //
);
//
return result;
}
template <typename T>
bool FindIndex(
int &index,
T *item,
T *&items[] //
)
{
//
bool result = false;
//
index = -1;
//
XBoxZone itemBox;
result = ToBox(
itemBox,
item //
);
if (!result)
{
return result;
}
//
XBoxZone itemsBox[];
result = ToBox(
items,
itemsBox //
);
if (!result)
{
return result;
}
//
result = FindBoxIndex(
index,
itemBox,
itemsBox //
);
//
return result;
}
template <typename T>
bool IsInside(
double value,
T *source //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
result = IsInsideBox(
value,
sourceBox //
);
//
return result;
}
template <typename T>
bool IsAbove(
double value,
T *source //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
result = IsAboveBox(
value,
sourceBox //
);
//
return result;
}
template <typename T>
bool IsBelow(
double value,
T *source //
)
{
//
bool result = false;
//
XBoxZone sourceBox;
result = ToBox(
sourceBox,
source //
);
if (!result)
{
return result;
}
//
result = IsBelowBox(
value,
sourceBox //
);
//
return result;
}
/**
* Find Specified Box Index inside a Collection of Boxes ...
*
* @param box: XBoxZone instance Reference ...
* @param boxes: XBoxZone instance Reference Collection ...
*
* @return ( int )
*/
bool FindBoxIndex(
int &index,
XBoxZone &box,
XBoxZone &boxes[] //
)
{
//
bool result = false;
//
index = -1;
//
int count = ArraySize(boxes);
result = box.IsValid() &&
IsValidSize(count);
if (!result)
{
return result;
}
//
for (int i = 0; i < count; i++)
{
//
XBoxZone iBox = boxes[i];
//
bool isSame = box.IsSame(iBox);
if (isSame)
{
//
index = i;
break;
}
}
//
result = IsValidIndex(index);
//
return result;
}
/**
* Check Source Box is Below Dest ...
*
* @param source: XBoxZone instance Reference ...
* @param dest: XBoxZone instance Reference ...
* @param ignoreInside: bool ...
*
* @return ( bool )
*/
bool IsBoxBelow(
XBoxZone &source,
XBoxZone &dest,
bool ignoreInside = false //
)
{
//
bool result = false;
//
result = source.IsValid() &&
dest.IsValid() &&
!source.IsSame(dest);
if (!result)
{
return result;
}
//
if (!ignoreInside)
{
result = source.upper < dest.lower;
}
else
{
result = (source.upper < dest.lower ||
source.upper >= dest.upper) &&
source.lower < dest.lower;
}
//
return result;
}
/**
* Check Source Box is Above Dest ...
*
* @param source: XBoxZone instance Reference ...
* @param dest: XBoxZone instance Reference ...
* @param ignoreInside: bool ...
*
* @return ( bool )
*/
bool IsBoxAbove(
XBoxZone &source,
XBoxZone &dest,
bool ignoreInside = false //
)
{
//
bool result = false;
//
result = source.IsValid() &&
dest.IsValid() &&
!source.IsSame(dest);
if (!result)
{
return result;
}
//
if (!ignoreInside)
{
result = source.lower > dest.upper;
}
else
{
result = (source.lower > dest.upper ||
source.lower <= dest.upper) &&
source.upper > dest.upper;
}
//
return result;
}
/**
* Check Source Box is Inside Dest ...
*
* @param source: XBoxZone instance Reference ...
* @param dest: XBoxZone instance Reference ...
* @param forceSideOut: bool, force check Box has One Side Out ...
* @param ignoreSideOut: bool, Accept if source Box one Side is out of Dest Box ...
*
* @return ( bool )
*/
bool IsBoxInside(
XBoxZone &source,
XBoxZone &dest,
bool forceSideOut = false, //
bool ignoreSideOut = true //
)
{
//
bool result = false;
//
result = source.IsValid() &&
dest.IsValid() &&
!source.IsSame(dest);
if (!result)
{
return result;
}
//
bool isBullish = IsBullish(dest.dir);
//
if (!forceSideOut)
{
//
if (ignoreSideOut)
{
//
result = source.lower >= dest.lower &&
source.upper <= dest.upper;
}
else
{
result = source.lower >= dest.lower ||
source.upper <= dest.upper;
}
}
else
{
//
bool hasSideIn =
isBullish
? source.lower >= dest.lower
: source.upper <= dest.upper;
bool hasSideOut =
isBullish
? source.upper >= dest.upper
: source.lower <= dest.lower;
result =
hasSideIn &&
hasSideOut;
}
//
return result;
}
/**
* Check Value is Inside Specified Box ...
*
* @param value: double ...
* @param box: XCBozZone instance Reference ...
*
* @return ( bool )
*/
bool IsInsideBox(
double value,
XBoxZone &box //
)
{
//
bool result = false;
//
result = value > 0 &&
box.IsValid() &&
value <= box.upper &&
value >= box.lower;
//
return result;
}
/**
* Check Value is Above Specified Box ...
*
* @param value: double ...
* @param box: XCBozZone instance Reference ...
*
* @return ( bool )
*/
bool IsAboveBox(
double value,
XBoxZone &box //
)
{
//
bool result = false;
//
result = value > 0 &&
box.IsValid() &&
value > box.upper;
//
return result;
}
/**
* Check Value is Below Specified Box ...
*
* @param value: double ...
* @param box: XCBozZone instance Reference ...
*
* @return ( bool )
*/
bool IsBelowBox(
double value,
XBoxZone &box //
)
{
//
bool result = false;
//
result = value > 0 &&
box.IsValid() &&
value < box.lower;
//
return result;
}
/**
* Check a Box is Used or not ...
*
* @param box: XBoxZone instance Reference ...
* @param fromIndex: int ...
* @param toIndex: int
* @param forPeriod: Specified Period ...
*
* @return ( bool )
*/
bool IsBoxUsed(
XBoxZone &box,
int fromIndex,
int toIndex = 0,
ENUM_TIMEFRAMES forPeriod = NULL //
)
{
//
bool result = false;
//
if (toIndex < 0)
{
toIndex = 0;
}
//
result =
//
box.IsValid() &&
fromIndex > 0 &&
fromIndex > toIndex
//
;
if (!result)
{
return result;
}
//
if (!IsValid(forPeriod))
{
forPeriod = box.period;
}
//
ENUM_X_DIRECTION forDir = box.dir;
bool isBullish = IsBullish(forDir);
//
for (int i = fromIndex; i >= toIndex; i--)
{
//
XOHCL iBar;
bool isInited = iBar.Init(
box.symbol,
forPeriod,
i //
);
//
bool isTouched =
isBullish
? iBar.high > box.lower
: iBar.low < box.upper;
if (!isTouched)
{
continue;
}
//
iBar.Clean();
result = false;
break;
}
//
return result;
}
/**
* Converts to XBoxZone ...
*
* @return ( bool )
*/
bool ToBox(
XBoxZone &box,
XCOrderBlock *item //
)
{
//
bool result = false;
//
box.Clean();
//
result = item != NULL &&
item.IsValid();
if (!result)
{
return result;
}
//
box.to = item.To();
box.from = item.From();
box.upper = item.Upper();
box.lower = item.Lower();
box.symbol = item.GetSymbol();
box.period = item.GetPeriod();
box.type = item.TypeAsString();
box.dir = item.IsBullish()
? X_DIRECTION_BULLISH
: X_DIRECTION_BEARISH;
//
result = box.IsValid();
//
return result;
}
/**
* Converts to XBoxZone ...
*
* @return ( bool )
*/
bool ToBox(
XBoxZone &box,
XCFVG *item //
)
{
//
bool result = false;
//
box.Clean();
//
result = item != NULL &&
item.IsValid();
if (!result)
{
return result;
}
//
box.to = item.To();
box.from = item.From();
box.upper = item.Upper();
box.lower = item.Lower();
box.symbol = item.GetSymbol();
box.period = item.GetPeriod();
box.type = item.TypeAsString();
box.dir = item.IsBullish()
? X_DIRECTION_BULLISH
: X_DIRECTION_BEARISH;
//
result = box.IsValid();
//
return result;
}
/**
* Converts to XBoxZone ...
*
* @return ( bool )
*/
bool ToBox(
XBoxZone &box,
XCSupportZone *item //
)
{
//
bool result = false;
//
box.Clean();
//
result = item != NULL &&
item.IsValid();
if (!result)
{
return result;
}
//
box.to = item.To();
box.from = item.From();
box.upper = item.Upper();
box.lower = item.Lower();
box.symbol = item.GetSymbol();
box.period = item.GetPeriod();
box.type = item.TypeAsString();
box.dir = X_DIRECTION_BULLISH;
//
result = box.IsValid();
//
return result;
}
/**
* Converts to XBoxZone ...
*
* @return ( bool )
*/
bool ToBox(
XBoxZone &box,
XCResistanceZone *item //
)
{
//
bool result = false;
//
box.Clean();
//
result = item != NULL &&
item.IsValid();
if (!result)
{
return result;
}
//
box.to = item.To();
box.from = item.From();
box.upper = item.Upper();
box.lower = item.Lower();
box.symbol = item.GetSymbol();
box.period = item.GetPeriod();
box.type = item.TypeAsString();
box.dir = X_DIRECTION_BEARISH;
//
result = box.IsValid();
//
return result;
}
/**
* Converts to XBoxZone ...
*
* @return ( bool )
*/
bool ToBox(
XBoxZone &box,
XCSupplyZone *item //
)
{
//
bool result = false;
//
box.Clean();
//
result = item != NULL &&
item.IsValid();
if (!result)
{
return result;
}
//
box.to = item.To();
box.from = item.From();
box.upper = item.Upper();
box.lower = item.Lower();
box.symbol = item.GetSymbol();
box.period = item.GetPeriod();
box.type = item.TypeAsString();
box.dir = X_DIRECTION_BEARISH;
//
result = box.IsValid();
//
return result;
}
/**
* Converts to XBoxZone ...
*
* @return ( bool )
*/
bool ToBox(
XBoxZone &box,
XCDemandZone *item //
)
{
//
bool result = false;
//
box.Clean();
//
result = item != NULL &&
item.IsValid();
if (!result)
{
return result;
}
//
box.to = item.To();
box.from = item.From();
box.upper = item.Upper();
box.lower = item.Lower();
box.symbol = item.GetSymbol();
box.period = item.GetPeriod();
box.type = item.TypeAsString();
box.dir = X_DIRECTION_BULLISH;
//
result = box.IsValid();
//
return result;
}
/**
* Converts to XBoxZone ...
*
* @return ( bool )
*/
bool ToBox(
XBoxZone &box,
XConsolidationZone &item //
)
{
//
bool result = false;
//
box.Clean();
//
result = item.IsValid();
if (!result)
{
return result;
}
//
box.upper = item.upper;
box.lower = item.lower;
box.dir = item.breakDir;
box.from = item.From();
box.symbol = item.symbol;
box.period = item.period;
box.to = item.breakerBar.time;
box.type = "X_CONSOLIDATION_ZONE";
//
result = box.IsValid();
//
return result;
}
/**
* Converts to XBoxZone ...
*
* @return ( bool )
*/
int ToBox(
XConsolidationZone &source[],
XBoxZone &dest[] //
)
{
//
int result = 0;
//
Clean(dest);
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
for (int i = 0; i < count; i++)
{
//
XConsolidationZone iZone = source[i];
//
XBoxZone iBox;
bool hasBox = ToBox(
iBox,
iZone //
);
//
if (hasBox)
{
//
AddRef(
iBox,
dest //
);
}
//
iBox.Clean();
iZone.Clean();
}
//
result = ArraySize(dest);
//
return result;
}
/**
* Get Oldest Box Index ...
*
* @param source: XBoxZone instance Reference Collection ...
*
* @return ( int )
*/
int GetOldest(
XBoxZone &source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone selected;
for (int i = 0; i < count; i++)
{
//
XBoxZone iBox = source[i];
//
bool canSet =
!selected.IsValid()
? true
: selected.from > iBox.from;
if (canSet)
{
//
result = i;
selected = iBox;
}
}
//
selected.Clean();
//
return result;
}
/**
* Get Youngest Box Index ...
*
* @param source: XBoxZone instance Reference Collection ...
*
* @return ( int )
*/
int GetYoungest(
XBoxZone &source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone selected;
for (int i = 0; i < count; i++)
{
//
XBoxZone iBox = source[i];
//
bool canSet =
!selected.IsValid()
? true
: selected.from < iBox.from;
if (canSet)
{
//
result = i;
selected = iBox;
}
}
//
selected.Clean();
//
return result;
}
/**
* Get Highest Box Index ...
*
* @param source: XBoxZone instance Reference Collection ...
*
* @return ( int )
*/
int GetHighest(
XBoxZone &source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone selected;
for (int i = 0; i < count; i++)
{
//
XBoxZone iBox = source[i];
//
bool canSet =
!selected.IsValid()
? true
: selected.upper < iBox.upper;
if (canSet)
{
//
result = i;
selected = iBox;
}
}
//
selected.Clean();
//
return result;
}
/**
* Get Lowest Box Index ...
*
* @param source: XBoxZone instance Reference Collection ...
*
* @return ( int )
*/
int GetLowest(
XBoxZone &source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone selected;
for (int i = 0; i < count; i++)
{
//
XBoxZone iBox = source[i];
//
bool canSet =
!selected.IsValid()
? true
: selected.lower > iBox.lower;
if (canSet)
{
//
result = i;
selected = iBox;
}
}
//
selected.Clean();
//
return result;
}
/**
* Get Oldest Box Index ...
*
* @param source: XBoxZone instance Reference Collection ...
*
* @return ( int )
*/
int GetOldest(
XConsolidationZone &source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone tmpBoxes[];
int boxesCount = ToBox(
source,
tmpBoxes //
);
if (!IsValidSize(boxesCount))
{
//
Clean(tmpBoxes);
return result;
}
//
XBoxZone selected;
for (int i = 0; i < boxesCount; i++)
{
//
XBoxZone iBox = tmpBoxes[i];
//
bool canSet =
!selected.IsValid()
? true
: selected.from > iBox.from;
if (canSet)
{
//
result = i;
selected = iBox;
}
}
//
Clean(tmpBoxes);
selected.Clean();
//
return result;
}
/**
* Get Youngest Box Index ...
*
* @param source: XBoxZone instance Reference Collection ...
*
* @return ( int )
*/
int GetYoungest(
XConsolidationZone &source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone tmpBoxes[];
int boxesCount = ToBox(
source,
tmpBoxes //
);
if (!IsValidSize(boxesCount))
{
//
Clean(tmpBoxes);
return result;
}
//
XBoxZone selected;
for (int i = 0; i < boxesCount; i++)
{
//
XBoxZone iBox = tmpBoxes[i];
//
bool canSet =
!selected.IsValid()
? true
: selected.from < iBox.from;
if (canSet)
{
//
result = i;
selected = iBox;
}
}
//
Clean(tmpBoxes);
selected.Clean();
//
return result;
}
/**
* Get Highest Box Index ...
*
* @param source: XBoxZone instance Reference Collection ...
*
* @return ( int )
*/
int GetHighest(
XConsolidationZone &source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone tmpBoxes[];
int boxesCount = ToBox(
source,
tmpBoxes //
);
if (!IsValidSize(boxesCount))
{
//
Clean(tmpBoxes);
return result;
}
//
XBoxZone selected;
for (int i = 0; i < boxesCount; i++)
{
//
XBoxZone iBox = tmpBoxes[i];
//
bool canSet =
!selected.IsValid()
? true
: selected.upper < iBox.upper;
if (canSet)
{
//
result = i;
selected = iBox;
}
}
//
Clean(tmpBoxes);
selected.Clean();
//
return result;
}
/**
* Get Lowest Box Index ...
*
* @param source: XBoxZone instance Reference Collection ...
*
* @return ( int )
*/
int GetLowest(
XConsolidationZone &source[] //
)
{
//
int result = -1;
//
int count = ArraySize(source);
if (!IsValidSize(count))
{
return result;
}
//
XBoxZone tmpBoxes[];
int boxesCount = ToBox(
source,
tmpBoxes //
);
if (!IsValidSize(boxesCount))
{
//
Clean(tmpBoxes);
return result;
}
//
XBoxZone selected;
for (int i = 0; i < boxesCount; i++)
{
//
XBoxZone iBox = tmpBoxes[i];
//
bool canSet =
!selected.IsValid()
? true
: selected.lower > iBox.lower;
if (canSet)
{
//
result = i;
selected = iBox;
}
}
//
Clean(tmpBoxes);
selected.Clean();
//
return result;
}
//
template <typename T>
void SortZones(
T *&source[],
ENUM_X_DIRECTION forDir,
bool ignoreInside = true //
)
{
//
int idx = -1;
int count = 0;
bool has = false;
//
has = HasDirection(forDir);
if (!has)
{
return;
}
//
bool isBullish = IsBullish(forDir);
//
count = ArraySize(source);
has = IsValidSize(count);
if (!has)
{
return;
}
//
T *tmpItems[];
T *last = NULL;
bool hasLast = false;
while (HasChild(source))
{
//
if (!hasLast)
{
//
idx = GetOldest(source);
hasLast = IsValidIndex(idx);
if (hasLast)
{
//
last = source[idx];
ArrayRemove(
source,
idx,
1 //
);
//
Add(
last,
tmpItems //
);
}
//
count = ArraySize(source);
has = IsValidSize(count);
if (!has)
{
//
ZeroMemory(last);
break;
}
}
if (!hasLast)
{
//
ZeroMemory(last);
break;
}
//
T *item = NULL;
idx = GetOldest(source);
has = IsValidIndex(idx);
if (!has)
{
//
ZeroMemory(last);
ZeroMemory(item);
break;
}
item = source[idx];
ArrayRemove(
source,
idx,
1 //
);
//
bool isAbove = IsAbove(
item,
last,
ignoreInside //
);
//
bool isBelow = IsBelow(
item,
last,
ignoreInside //
);
//
has =
isBullish
? isAbove
: isBelow;
if (has)
{
//
Add(
item,
tmpItems //
);
//
last = item;
hasLast = item != NULL;
}
}
//
Clean(source);
Copy(
tmpItems,
source //
);
//
Clean(tmpItems);
}
/**
* Extract all Zones Which provided bar is Inside it ...
*
* @return ( int )
*/
template <typename T>
int ExtractInsideZones(
XOHCL &bar, // Bar ...
T *&zones[], // Source of Zones ...
T *&dest[] // Dest (all inside Zones) ...
)
{
//
int result = 0;
//
Clean(dest);
//
int count = ArraySize(zones);
bool isValid = bar.IsValid() &&
IsValidSize(count);
if (!isValid)
{
return result;
}
//
for (int i = 0; i < count; i++)
{
//
T *iZone = zones[i];
//
bool isHighInside = IsInside(
bar.high,
iZone //
);
//
bool isLowInside = IsInside(
bar.low,
iZone //
);
//
bool isInside =
isLowInside &&
isHighInside;
//
if (isInside)
{
//
Add(
iZone,
dest //
);
}
//
ZeroMemory(iZone);
}
//
result = ArraySize(dest);
//
return result;
}
//
template <typename T>
int FilterZones(
//
T *&source[],
//
ENUM_X_DIRECTION forDir,
ENUM_TIMEFRAMES forPeriod = NULL,
datetime after = NULL,
//
// Start ...
ENUM_XZONE_STATE startState = XZONE_STATE_PASSED,
bool forceStartedBodyOut = false,
//
// Activation ...
ENUM_XZONE_STATE activeState = XZONE_STATE_FAILED,
bool forceActivatedBodyIn = false,
//
// Breaktion ...
ENUM_XZONE_STATE breakState = XZONE_STATE_FAILED,
bool forceBreakedBodyOut = false,
//
// Works ...
ENUM_XZONE_STATE workState = XZONE_STATE_FAILED,
bool forceWorkedBodyOut = false,
//
bool applySort = false,
//
bool ignoreInside = true
//
)
{
//
int result = 0;
//
int idx = -1;
int count = 0;
bool has = false;
//
has = HasDirection(forDir);
if (!has)
{
return result;
}
//
bool isBullish = IsBullish(forDir);
//
count = ArraySize(source);
has = IsValidSize(count);
if (!has)
{
return result;
}
//
T *tmpZones[];
XOHCL passedBar;
bool isPassed = false;
for (int i = 0; i < count; i++)
{
//
T *iZone = source[i];
//
// Apply after Filter ...
isPassed =
!IsValid(after)
? true
: iZone.From() >= after;
if (!isPassed)
{
//
ZeroMemory(iZone);
continue;
}
//
// Check Started State ...
if (startState == XZONE_STATE_PASSED ||
startState == XZONE_STATE_FAILED)
{
//
bool isBodyOut = false;
bool isStarted = iZone.IsStarted(
forDir,
passedBar,
isBodyOut,
forPeriod //
);
//
bool isPassed =
startState == XZONE_STATE_FAILED
? !isStarted
: !forceStartedBodyOut
? isStarted
: isStarted &&
isBodyOut;
//
passedBar.Clean();
if (!isPassed)
{
continue;
}
}
//
// Check Activation State ...
if (activeState == XZONE_STATE_PASSED ||
activeState == XZONE_STATE_FAILED)
{
//
bool isBodyIn = false;
bool isActivated = iZone.IsActivated(
forDir,
passedBar,
isBodyIn,
forceStartedBodyOut,
forPeriod //
);
//
bool isPassed =
activeState == XZONE_STATE_FAILED
? !isActivated
: !forceActivatedBodyIn
? isActivated
: isActivated &&
isBodyIn;
//
passedBar.Clean();
if (!isPassed)
{
continue;
}
}
//
// Check Break State ...
if (breakState == XZONE_STATE_PASSED ||
breakState == XZONE_STATE_FAILED)
{
//
bool isBodyOut = false;
bool isBreaked = iZone.IsBreaked(
forDir,
passedBar,
isBodyOut,
forceStartedBodyOut,
forPeriod //
);
//
bool isPassed =
breakState == XZONE_STATE_FAILED
? !isBreaked
: !forceBreakedBodyOut
? isBreaked
: isBreaked &&
isBodyOut;
//
passedBar.Clean();
if (!isPassed)
{
continue;
}
}
//
// Check Work State ...
if (workState == XZONE_STATE_PASSED ||
workState == XZONE_STATE_FAILED)
{
//
bool ignoreActivation = activeState != XZONE_STATE_PASSED;
//
bool isBodyOut = false;
bool isWorked = iZone.IsWorked(
forDir,
passedBar,
isBodyOut,
ignoreActivation,
forceStartedBodyOut,
forceActivatedBodyIn,
forPeriod //
);
//
bool isPassed =
workState == XZONE_STATE_FAILED
? !isWorked
: !forceWorkedBodyOut
? isWorked
: isWorked &&
isBodyOut;
//
passedBar.Clean();
if (!isPassed)
{
continue;
}
}
//
// Check Filtered Zone Doesn't Exists ...
has = FindIndex(
idx,
iZone,
tmpZones //
);
if (has)
{
//
ZeroMemory(iZone);
passedBar.Clean();
continue;
}
//
Add(
iZone,
tmpZones //
);
}
//
Clean(source);
//
has = HasChild(tmpZones);
if (!has)
{
//
Clean(tmpZones);
passedBar.Clean();
return result;
}
//
// Apply Sorting ...
if (applySort)
{
//
T *last = NULL;
bool hasLast = false;
while (HasChild(tmpZones))
{
//
idx = GetYoungest(tmpZones);
hasLast = IsValidIndex(idx);
if (hasLast)
{
//
last = tmpZones[idx];
ArrayRemove(
tmpZones,
idx,
1 //
);
//
Add(
last,
source //
);
}
//
has = HasChild(tmpZones);
if (!has)
{
break;
}
//
T *zone = NULL;
bool hasZone = false;
idx = GetYoungest(tmpZones);
hasZone = IsValidIndex(idx);
if (hasZone)
{
//
zone = tmpZones[idx];
ArrayRemove(
tmpZones,
idx,
1 //
);
}
if (!hasZone)
{
//
ZeroMemory(zone);
continue;
}
//
bool isAbove = IsAbove(
zone,
last,
ignoreInside //
);
//
bool isBelow = IsBelow(
zone,
last,
ignoreInside //
);
//
isPassed =
isBullish
? isAbove
: isBelow;
if (!isPassed)
{
//
ZeroMemory(zone);
continue;
}
//
Add(
zone,
source //
);
}
}
else
{
//
Copy(
tmpZones,
source //
);
}
//
result = ArraySize(source);
//
return result;
}
//
//
//
/**
* Check Trading Conditions based on Specified Box ...
*
* @param box: XBoxZone instance Reference, specified Box for Checking Conditions ...
* @param appliedBox: XBoxZone instance Reference, hold's Selected Box inside Parent which trading conditions happens on it ...
* @param swingBar: XOHCL instance Reference, holds Swing Bar if Exists ...
* @param breakerBar: XOHCL instance Reference, holds Breaker Bar if Exists ...
* @param rejectionBar: XOHCL instance Reference, holds Rejection Bar if Exists ...
* @param momentumBar: XOHCL instance Reference, holds Momentum Bar if Exists ...
* @param state: XPOIState instance Reference, provides requirement zone's for check Conditions ...
* @param barIndex: int, Specified Bar Index ...
* @param forPeriod: ENUM_TIMEFRAMES member, Specified Conditions Checking Period ...
*
* @return ( bool )
*/
bool CheckBoxForTradeConditions(
XBoxZone &box,
XBoxZone &appliedBox,
XOHCL &swingBar,
XOHCL &breakerBar,
XOHCL &rejectionBar,
XOHCL &momentumBar,
XPOIState &state,
int barIndex = 0,
ENUM_TIMEFRAMES forPeriod = NULL //
)
{
//
bool result = false;
//
swingBar.Clean();
appliedBox.Clean();
breakerBar.Clean();
momentumBar.Clean();
rejectionBar.Clean();
//
if (barIndex < 0)
{
barIndex = 0;
}
//
result = box.IsValid() &&
state.IsValid() &&
state.HasChild();
if (!result)
{
return result;
}
//
if (!IsValid(forPeriod))
{
forPeriod = box.period;
}
//
string symbol = box.symbol;
datetime cTime = iTime(
symbol,
forPeriod,
barIndex //
);
//
ENUM_X_DIRECTION forDir = box.dir;
result = HasDirection(forDir);
if (!result)
{
return result;
}
//
bool isBullish = IsBullish(forDir);
//
int supportsCount = 0;
bool hasSupports = false;
XCSupportZone *supports[];
//
int resistancesCount = 0;
bool hasResistances = false;
XCResistanceZone *resistances[];
//
XBoxZone supResBoxes[];
int supresBoxesCount = 0;
bool hasSupResBoxes = false;
//
int count = 0;
bool has = false;
//
has = state.HasSupportZones();
if (has)
{
//
count = state.CountSupportZones();
for (int i = 0; i < count; i++)
{
//
XCSupportZone *iZone = state.supportZones[i];
//
iZone.To(cTime);
//
XBoxZone iBox;
bool hasBox = ToBox(
iBox,
iZone //
);
if (!hasBox)
{
//
iBox.Clean();
continue;
}
//
// Check From ...
bool isInside = IsBoxInside(
iBox,
box //
);
if (!isInside)
{
//
iBox.Clean();
continue;
}
//
Add(
iZone,
supports //
);
//
AddRef(
iBox,
supResBoxes //
);
//
iBox.Clean();
}
//
supportsCount = ArraySize(supports);
hasSupports = IsValidSize(supportsCount);
//
supresBoxesCount = ArraySize(supResBoxes);
hasSupResBoxes = IsValidSize(supresBoxesCount);
}
//
has = state.HasResistanceZones();
if (has)
{
//
count = state.CountResistanceZones();
for (int i = 0; i < count; i++)
{
//
XCResistanceZone *iZone = state.resistanceZones[i];
//
iZone.To(cTime);
//
XBoxZone iBox;
bool hasBox = ToBox(
iBox,
iZone //
);
if (!hasBox)
{
//
iBox.Clean();
continue;
}
//
// Check From ...
bool isInside = IsBoxInside(
iBox,
box //
);
if (!isInside)
{
//
iBox.Clean();
continue;
}
//
Add(
iZone,
resistances //
);
//
AddRef(
iBox,
supResBoxes //
);
//
iBox.Clean();
}
//
resistancesCount = ArraySize(resistances);
hasResistances = IsValidSize(resistancesCount);
//
supresBoxesCount = ArraySize(supResBoxes);
hasSupResBoxes = IsValidSize(supresBoxesCount);
}
//
result = hasSupResBoxes;
if (!result)
{
//
Clean(supports);
Clean(resistances);
Clean(supResBoxes);
//
return result;
}
//
// Detect Bars ...
//
XOHCL zBar;
result = zBar.Init(
symbol,
forPeriod,
barIndex //
);
if (!result)
{
//
zBar.Clean();
Clean(supports);
Clean(resistances);
Clean(supResBoxes);
//
return result;
}
//
XOHCL cBar;
result = zBar.GetPreviousBar(cBar);
if (!result)
{
//
zBar.Clean();
cBar.Clean();
Clean(supports);
Clean(resistances);
Clean(supResBoxes);
//
return result;
}
//
XOHCL pBar;
result = cBar.GetPreviousBar(pBar);
if (!result)
{
//
zBar.Clean();
cBar.Clean();
pBar.Clean();
Clean(supports);
Clean(resistances);
Clean(supResBoxes);
//
return result;
}
//
XOHCL ppBar;
result = pBar.GetPreviousBar(ppBar);
if (!result)
{
//
zBar.Clean();
cBar.Clean();
pBar.Clean();
ppBar.Clean();
Clean(supports);
Clean(resistances);
Clean(supResBoxes);
//
return result;
}
//
// Check Conditions ...
//
// Detect Start Senario ...
//
double fiboPressureLevel = GetFiboLevelValue(X_FIBO_LEVEL_382);
//
double fiboUpDown = GetFibonacciLevel(
pBar.high,
pBar.low,
X_FIBO_LEVEL_382,
X_DIRECTION_BEARISH //
);
double fiboDownUp = GetFibonacciLevel(
pBar.high,
pBar.low,
X_FIBO_LEVEL_382,
X_DIRECTION_BULLISH //
);
//
bool hasFiboToUpPressure =
fiboDownUp > 0 &&
fiboDownUp <= pBar.GetDown();
bool hasFiboToDownPressure =
fiboUpDown > 0 &&
fiboUpDown >= pBar.GetUp();
//
int selectedBoxIDX = -1;
for (int j = 0; j < supresBoxesCount; j++)
{
//
double appliedPrice =
isBullish
? supResBoxes[j].lower
: supResBoxes[j].upper;
//
// Check Swing Low ...
bool isSwingLow =
//
pBar.low < ppBar.low &&
pBar.low < cBar.low &&
zBar.open > pBar.low &&
//
appliedPrice > pBar.low &&
appliedPrice < pBar.GetDown()
//
;
bool isPressuredSwingLow =
isSwingLow &&
hasFiboToUpPressure;
bool isPressuredStrongSwingLow =
pBar.IsBullish() &&
isPressuredSwingLow;
//
bool isSwingHigh =
//
pBar.high > ppBar.high &&
pBar.high > cBar.high &&
zBar.open < pBar.high &&
//
appliedPrice < pBar.high &&
appliedPrice > pBar.GetUp()
//
;
bool isPressuredSwingHigh =
isSwingHigh &&
hasFiboToDownPressure;
bool isPressuredStrongSwingHigh =
pBar.IsBearish() &&
isPressuredSwingHigh;
//
bool hasValidSwing =
isBullish
? isSwingLow
: isSwingHigh;
bool hasValidPressuredSwing =
isBullish
? isPressuredSwingLow
: isPressuredSwingHigh;
bool hasValidPressuredStrongSwing =
isBullish
? isPressuredStrongSwingLow
: isPressuredStrongSwingHigh;
if (hasValidSwing)
{
swingBar = pBar;
}
if (hasValidPressuredSwing)
{
swingBar = pBar;
}
if (hasValidPressuredStrongSwing)
{
swingBar = pBar;
}
//
bool isCBarBreaked = IsBarBreak(
appliedPrice,
forDir,
cBar //
);
if (isCBarBreaked)
{
breakerBar = cBar;
}
bool isPBarBreaked = IsBarBreak(
appliedPrice,
forDir,
pBar //
);
if (!isCBarBreaked && isPBarBreaked)
{
breakerBar = pBar;
}
else
{
isPBarBreaked = false;
}
bool isPPBarBreaked = IsBarBreak(
appliedPrice,
forDir,
ppBar //
);
if (!isCBarBreaked &&
!isPBarBreaked &&
isPPBarBreaked)
{
breakerBar = ppBar;
}
else
{
isPPBarBreaked = false;
}
bool isBoxBreaked = isCBarBreaked ||
isPBarBreaked ||
isPPBarBreaked;
//
bool isCBarRejected = IsBarReject(
appliedPrice,
forDir,
cBar //
);
if (isCBarRejected)
{
rejectionBar = cBar;
}
bool isPBarRejected = IsBarReject(
appliedPrice,
forDir,
pBar //
);
if (!isCBarRejected && isPBarRejected)
{
rejectionBar = pBar;
}
else
{
isPBarRejected = false;
}
bool isPPBarRejected = IsBarReject(
appliedPrice,
forDir,
ppBar //
);
if (!isCBarRejected &&
!isPBarRejected &&
isPPBarRejected)
{
rejectionBar = ppBar;
}
else
{
isPPBarRejected = false;
}
bool isBoxRejected = isCBarRejected ||
isPBarRejected ||
isPPBarRejected;
//
bool hasRejectionBar = false;
if (isBullish)
{
//
count = state.CountBullishRejectionBars();
for (int i = 0; i < count; i++)
{
//
XCRejectionBar *iZone = state.bullishRejectionBars[i];
//
XOHCL iBar;
bool isFilled = iZone.FillBar(iBar);
if (!isFilled)
{
continue;
}
//
int iBarIndex = iBar.Index();
//
hasRejectionBar =
//
(iBarIndex == cBar.Index() ||
iBarIndex == pBar.Index())
//
;
if (hasRejectionBar)
{
//
if (!rejectionBar.IsValid())
{
rejectionBar = iBar;
}
//
break;
}
}
}
else
{
//
count = state.CountBearishRejectionBars();
for (int i = 0; i < count; i++)
{
//
XCRejectionBar *iZone = state.bearishRejectionBars[i];
//
XOHCL iBar;
bool isFilled = iZone.FillBar(iBar);
if (!isFilled)
{
continue;
}
//
int iBarIndex = iBar.Index();
//
hasRejectionBar =
//
(iBarIndex == cBar.Index() ||
iBarIndex == pBar.Index())
//
;
if (hasRejectionBar)
{
//
if (!rejectionBar.IsValid())
{
rejectionBar = iBar;
}
//
break;
}
}
}
//
bool hasMomentumBar = false;
if (isBullish)
{
//
count = state.CountBullishMomentumBars();
for (int i = 0; i < count; i++)
{
//
XCMomentumBar *iZone = state.bullishMomentumBars[i];
//
XOHCL iBar;
bool isFilled = iZone.FillBar(iBar);
if (!isFilled)
{
continue;
}
//
int iBarIndex = iBar.Index();
//
hasMomentumBar =
//
(iBarIndex == cBar.Index() ||
iBarIndex == pBar.Index())
//
;
if (hasMomentumBar)
{
//
if (!momentumBar.IsValid())
{
momentumBar = iBar;
}
//
break;
}
}
}
else
{
//
count = state.CountBearishMomentumBars();
for (int i = 0; i < count; i++)
{
//
XCMomentumBar *iZone = state.bearishMomentumBars[i];
//
XOHCL iBar;
bool isFilled = iZone.FillBar(iBar);
if (!isFilled)
{
continue;
}
//
int iBarIndex = iBar.Index();
//
hasMomentumBar =
//
(iBarIndex == cBar.Index() ||
iBarIndex == pBar.Index())
//
;
if (hasMomentumBar)
{
//
if (!momentumBar.IsValid())
{
momentumBar = iBar;
}
//
break;
}
}
}
//
bool hasSwing = false;
if (isBullish)
{
//
count = state.CountSwingLows();
for (int i = 0; i < count; i++)
{
//
XCSwing *iSwing = state.swingLows[i];
//
XOHCL iBar;
bool isFilled = iSwing.FillBar(iBar);
if (!isFilled)
{
continue;
}
//
int iBarIndex = iBar.Index();
//
hasSwing =
//
(iBarIndex == cBar.Index() ||
iBarIndex == pBar.Index())
//
;
if (hasSwing)
{
//
if (!swingBar.IsValid())
{
swingBar = iBar;
}
//
break;
}
}
}
else
{
//
count = state.CountSwingHighs();
for (int i = 0; i < count; i++)
{
//
XCSwing *iSwing = state.swingHighs[i];
//
XOHCL iBar;
bool isFilled = iSwing.FillBar(iBar);
if (!isFilled)
{
continue;
}
//
int iBarIndex = iBar.Index();
//
hasSwing =
//
(iBarIndex == cBar.Index() ||
iBarIndex == pBar.Index())
//
;
if (hasSwing)
{
//
if (!swingBar.IsValid())
{
swingBar = iBar;
}
//
break;
}
}
}
//
bool hasRequiredValidations =
//
(hasRejectionBar ||
hasMomentumBar)
//
||
//
(hasRejectionBar ||
hasSwing)
//
||
//
(hasMomentumBar ||
hasSwing)
//
;
//
result =
//
(isBoxBreaked &&
(hasRequiredValidations ||
hasValidPressuredSwing))
//
||
//
(isBoxRejected &&
(hasRequiredValidations ||
hasValidPressuredSwing))
//
;
if (result)
{
//
selectedBoxIDX = j;
break;
}
}
//
result =
result &&
(isBullish
? zBar.open > box.upper
: zBar.open < box.lower) &&
IsValidIndex(selectedBoxIDX);
if (result)
{
appliedBox = supResBoxes[selectedBoxIDX];
}
//
zBar.Clean();
cBar.Clean();
pBar.Clean();
ppBar.Clean();
Clean(supports);
Clean(resistances);
Clean(supResBoxes);
//
return result;
}