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MQL5Data/XCATBEA/Classes/xcatbea.expert.class.mq5
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///////////////////////////////////////////////////////
//
// SaherElm IT Center MQL5 Class
// -------------------------------------------------
// Name: XCXCATBEAExpert ...
// Description: XCATB Expert Class ...
//
//
// Maintainer:
// ------------
// Hadi Khazaee Asl (hadi_khazaee_asl@yahoo.com)
//
//////////////////////////////////////////////////////
//
// Global Properties ...
#property library
#property copyright "Copyright 2023, SaherElm IT Center"
#property link "https://saherelm.ir"
#property version "1.00"
#property description "SaherElm XCATB Expert Class"
#property strict
//
// Imports ...
#include "../../Classes/x-saherelm.x-guard.class.mq5"
#include "../../Classes/x-saherelm.x-trade.class.mq5"
#include "../../Classes/x-saherelm.x-volume.class.mq5"
#include "../Classes/xcatbea.signaller.class.mq5"
#include "../Classes/xcatbea.x-trade.manager.class.mq5"
//
// Definitions ...
//
// Implementation ...
class XCXCATBEAExpert : public XCBase
{
//
// public ...
public:
//
// Props ...
//
// Common ...
long eaMagicNumber; // Magic Number
int eaSlippage; // Slippgae
string eaLogSuffix; // Log Suffix
//
// Detector ...
//
// Validating ...
bool eaForceHasSwing; // Force Block to Has Propper Swing
bool eaForceOBBarType; // Force Order Block to Has InDirectional Bars
int eaMinRequiredOBBar; // Min Required OB Bar
bool eaForceFVGBarType; // Force Fair Value Gaps Bars Type
int eaLiquidityLoopback; // Liquidity Detection Loopback
double eaMaxAllowedRange; // Max Allowed Order Block Range
double eaMinAllowedRange; // Min Allowed Order Block Range
bool eaForceHasFLiquidity; // Force Order Block To Has Reversal Liquidity
bool eaForceHasRLiquidity; // Force Order Block to Has Following Liquidity
bool eaValidateGapSequence; // Validate Fair Value Gaps Bar Sequences
int eaMinAllowedBlockLength; // Min Allowed Block Length
bool eaValidateBlockEdgeBreakout; // Validate Order Block Edge Breakeout
//
// Filtering ...
bool eaFilterBasedOnKI; // Filter Based On KI Flats
bool eaFilterBasedOnPV; // Filter Based On PV
int eaBosLoopback; // PV Based Filtering BOS Lookup
bool eaFilterBasedOnSar; // Filter Based On SAR
bool eaForceSarSwitched; // SAR Switched on Sides for Filtering
bool eaForceSarOnBothSide; // SAR Check on Both Sides for Filtering
bool eaForceSarHasBreakout; // SAR Must Breakout
bool eaForceSarHasReversalSide; // SAR Must Has Reversal Direction
bool eaFilterBasedOnRSI; // Filter Based On RSI
bool eaForceHasRSITrending; // RSI Must Has Trending
bool eaForceHasRSIVPattern; // RSI Must Has Pattern
bool eaForceHasRSICrossing; // RSI Must Has Crossing Levels
bool eaFilterBasedOnADX; // Filter Based On ADX
bool eaForceHasADXTrending; // ADX Must Has Trending
bool eaForceHasADXCrossing; // ADX Must Has Crossing +DI/-DI
bool eaFilterBasedOnATR; // Filter Based On ATR
bool eaForceHasATRTrending; // ATR Must Has Trending
bool eaForceHasATRBreakout; // ATR Must Has Breakout
bool eaFilterBasedOnTrend; // Filter Based On Trend
bool eaForceHasTrendDir; // TREND Must Has Following Direction
bool eaForceHasTrendPlace; // TREND Place Based Filtering
bool eaForceHasTrendChange; // TREND Change Filtering
bool eaForceHasTrendTrending; // TREND Must Has Trending
bool eaForceHasTrendRejection; // TREND Line Must Rejected
bool eaForceHasTrendLineInside; // TREND Line has Inside
bool eaForceHasTrendDirOnBothSide; // TREND Must Has Following Direction in Both Side
bool eaFilterBasedOnDelta; // Filter Based On Delta
bool eaFilterBasedOnVolume; // Filter Based On Volume
bool eaFilterBasedOnSignalBar; // Filter Based on Signal Bar
bool eaFilterBasedOnHKSignalBar; // Filter Based On HK Signal Bar
//
// Signal ...
int eaSignalR2R; // Risk Reward Ratio
double eaSLATRMultiplier; // ATR Multiplier for SL
//
// Volume ...
ENUM_X_VOLUME_SELECT_TYPE eaVolumeSelect; // Volume Applying Type
double eaStaticVoluem; // Static Volume
double eaDynamicVolumeStepBalance; // Step of Balance for Increase Volume
double eaDynamicVolumeStepVolume; // Step of Volume Increasing
double eaConstantRiskBalance; // Constant Risk Balance per Trade
double eaConstantPercent; // Constant Percent of Balance Per Trade
double eaConstantBalance; // Constant Balance for Calculations
//
// Management ...
string eaSymbols; // Allowed Trading Symbols
bool eaAllowGuards; // Allow Guards
bool eaAllowTrade; // Allow Trade on Signals
bool eaAllowLongs; // Allow Long Trades
bool eaAllowShorts; // Allow Short Trades
string eaSessions; // Active Sessions
ENUM_XCATBEA_TRADE_RESTRICTION_PERIOD eaRestrictionsPeriod; // Restrictions Period
int eaMaxAllowedTPs; // Max Allowed TP(s) in Restrictions Period
int eaMaxAllowedSLs; // Max Allowed SL(s) in Restrictions Period
int eaMaxAllowedTrades; // Max Allowed Trades in Restrictions Period
int eaMaxAllowedPositions; // Max Allowed Same Time Trades
double eaMaxAllowedSpread; // Max Allowed Spread For Trade
double eaMaxAllowedDrawdownFactor; // Max Allowed DrawDown for Trade
string eaCloseAllOpenTradesAt; // Close All Open Trades per Day At Specified Time
//
// Alert ...
bool eaEnableAlerts; // Enable Alerts
bool eaLogAlerts; // Log Alerts
bool eaMailAlerts; // Mail Alerts
bool eaPushAlerts; // Push Alerts
bool eaTerminalAlerts; // Terminal Alerts
//
// Time Report ...
bool eaReportNewMonths; // Report New Month
bool eaReportNewWeeks; // Report New Weeks
bool eaReportNewDays; // Report New Days
bool eaReportNewHours; // Report New Hours
bool eaReportTrades; // Report Trades
bool eaReportSignals; // Report Signals
bool eaReportProtector; // Report Protector Actions
bool eaReportAfterTradesBalance; // Report Balance after a Trade Finished
//
// Collector ...
bool eaSaveTrades; // Save Trades
bool eaSaveSignals; // Save Signals
bool eaSaveWins; // Save Winning Conditions
bool eaSaveLosts; // Save Lost Conditions
//
// Trade Event Handlers ...
TOnModify OnModifyEventHandler;
TOnStopLoss OnStopLossEventHandler;
TOnForceClose OnForceCloseEventHandler;
TOnTakeProfit OnTakeProfitEventHandler;
TOnPartialClose OnPartialCloseEventHandler;
TOnDealsChanged OnDealsChangedEventHandler;
TOnOrdersChanged OnOrdersChangedEventHandler;
TOnPositionsChanged OnPositionsChangedEventHandler;
TOnTradeStateChanged OnTradeStateChangedEventHandler;
//
// Requirements ...
//
XCAlert *eaAlert; // EA Scope Alert Handler ...
XCTrade *eaTrade; // EA Scope Trade Handler ...
XCGuard *eaGuard; // EA Scope Guard Handler ...
XCVolume *eaVolume; // EA Scope Voluem Handler ...
XTimeTracker eaTimeTracker; // EA Scope Time Tracker ...
XCXCATBEASignaller *eaSignallers[]; // EA Signallers Collection ...
XCXCATBEATradeManager *eaTradeManager; // EA Scope Trade Manager ...
//
// Tools / Actions / Handlers ...
//
// Validators ...
/**
* Validate Inputs ...
*
* @return ( bool )
*/
bool ValidateInputs()
{
//
bool result = false;
//
// Implement all Inputs Validation ...
result = eaMagicNumber > 0 &&
eaSignalR2R > 0;
//
return result;
}
//
// Expert Advisor Event Handlers ...
/**
* Handle Initialization of Expert ...
*
* @return ( bool )
*/
bool HandleOnInit()
{
//
bool result = false;
//
// Validate Inputs ...
result = ValidateInputs();
if (!result)
{
return result;
}
//
// Initialize Alert Handler ...
eaAlert = new XCAlert();
eaAlert.SetPrefix(eaLogSuffix);
eaAlert.SetLogAlerts(eaLogAlerts);
eaAlert.SetMailAlerts(eaMailAlerts);
eaAlert.SetPushAlerts(eaPushAlerts);
eaAlert.SetEnableAlerts(eaEnableAlerts);
eaAlert.SetTerminalAlerts(eaTerminalAlerts);
//
// Initialize Volume Manager ...
eaVolume = new XCVolume();
result = eaVolume.Init(
eaVolumeSelect,
eaStaticVoluem,
eaDynamicVolumeStepBalance,
eaDynamicVolumeStepVolume,
eaConstantRiskBalance,
eaConstantPercent,
eaConstantBalance //
);
if (!result)
{
return result;
}
//
// Initialize Trader ...
eaTrade = new XCTrade(
eaSlippage,
eaMagicNumber,
eaMaxAllowedSpread,
eaMaxAllowedPositions,
eaMaxAllowedDrawdownFactor //
);
eaTrade.AddOnStopLossEventHandler(OnStopLossEventHandler);
eaTrade.AddOnTakeProfitEventHandler(OnTakeProfitEventHandler);
eaTrade.AddOnModifyPositionEventHandler(OnModifyEventHandler);
eaTrade.AddOnDealsChangedEventHandler(OnDealsChangedEventHandler);
eaTrade.AddOnOrdersChangedEventHandler(OnOrdersChangedEventHandler);
eaTrade.AddOnForceClosePositionEventHandler(OnForceCloseEventHandler);
eaTrade.AddOnPartialClosePositionEventHandler(OnPartialCloseEventHandler);
eaTrade.AddOnPositionsChangedEventHandler(OnPositionsChangedEventHandler);
eaTrade.AddOnTradeStateChangedEventHandler(OnTradeStateChangedEventHandler);
//
// Initialize Guard Handler ...
eaGuard = new XCGuard(
eaTrade //
);
//
eaGuard.SetAlertPrefix(eaLogSuffix);
eaGuard.SetAlertLogAlerts(eaLogAlerts);
eaGuard.SetAlertMailAlerts(eaMailAlerts);
eaGuard.SetAlertPushAlerts(eaPushAlerts);
eaGuard.SetAlertEnableAlerts(eaEnableAlerts);
eaGuard.SetAlertTerminalAlerts(eaTerminalAlerts);
//
// Initialize Trae Manager ...
eaTradeManager = new XCXCATBEATradeManager(
eaTrade //
);
//
eaTradeManager.SetAlertPrefix(eaLogSuffix);
eaTradeManager.SetAlertLogAlerts(eaLogAlerts);
eaTradeManager.SetAlertMailAlerts(eaMailAlerts);
eaTradeManager.SetAlertPushAlerts(eaPushAlerts);
eaTradeManager.SetAlertEnableAlerts(eaEnableAlerts);
eaTradeManager.SetAlertTerminalAlerts(eaTerminalAlerts);
//
eaTradeManager.SaveWins(eaSaveWins);
eaTradeManager.SaveLosts(eaSaveLosts);
eaTradeManager.SaveTrades(eaSaveTrades);
eaTradeManager.SaveSignals(eaSaveSignals);
//
// Enable Force Close At ...
eaTradeManager.SetForceCloseTradesAt(eaCloseAllOpenTradesAt);
//
// Setting Trade Reports ...
eaTradeManager
.SetTradeReports(
eaReportTrades,
eaReportSignals,
eaReportProtector,
eaReportAfterTradesBalance //
);
//
// Setting Trade Permissions ...
eaTradeManager
.SetTradePermissions(
eaAllowTrade,
eaAllowLongs,
eaAllowShorts //
);
//
// Setting Trade Restrictions ...
eaTradeManager
.SetTradeRestrictions(
eaRestrictionsPeriod,
eaMaxAllowedTPs,
eaMaxAllowedSLs,
eaMaxAllowedTrades //
);
//
// Parsing Symbols ...
//
string symbols[];
int symbolsCount = 0;
if (IsValid(eaSymbols))
{
//
symbolsCount = SplitContent(
symbols,
eaSymbols,
"," //
);
}
//
// Adding Default Symbol, if eaSymbols not Filled ...
if (!HasChild(symbols))
{
//
Add(
_Symbol,
symbols //
);
//
symbolsCount = ArraySize(symbols);
}
bool hasSymbols = HasChild(symbols);
//
// Initializing Sessions ...
string sessions[];
int sessionsCount = 0;
bool hasSession = IsValid(eaSessions);
if (hasSession)
{
//
// Extract Per Symbol Sessions ...
sessionsCount = SplitContent(
sessions,
eaSessions,
"," //
);
//
// Try to Extract Start and End Times Series ...
hasSession = IsValidSize(sessionsCount);
if (hasSession)
{
//
// Iterate Sessions ...
for (int i = 0; i < sessionsCount; i++)
{
//
// Ignore unused Cases and Extracts only Content ...
string iSessionDescriptorStr = ExtractString(sessions[i]);
bool isInited = IsValid(iSessionDescriptorStr);
if (isInited)
{
//
// Extract Session Descriptor Data ...
string parts[];
int partsCount = SplitContent(
parts,
iSessionDescriptorStr,
"_" //
);
isInited = IsValidSize(partsCount) && partsCount == 3;
if (isInited)
{
//
string iName = parts[0];
string iStart = parts[1];
string iEnd = parts[2];
isInited = IsValid(iName) &&
IsValid(iStart) &&
IsValid(iEnd);
if (isInited)
{
//
// Set Active Session Per Symbols ...
if (hasSymbols)
{
//
for (int j = 0; j < symbolsCount; j++)
{
//
eaTradeManager
.SetTradeSession(
symbols[j],
iStart,
iEnd,
iName //
);
}
}
}
}
}
}
}
}
//
// Initialize Signallers ...
if (hasSymbols)
{
//
// Prepare Signaller Inputs ...
XCATBEASignallerInputs iSignallerInputs;
//
// Common Configs ...
//
// Provider Name ...
iSignallerInputs.period = _Period;
iSignallerInputs.allowDraws = true;
iSignallerInputs.provider = "XTRGB";
iSignallerInputs.allowGuards = eaAllowGuards;
iSignallerInputs.riskToRewardRatio = eaSignalR2R;
iSignallerInputs.slATRMultiplier = eaSLATRMultiplier;
//
// CATB Indicator ...
iSignallerInputs.catbInputs.Default();
iSignallerInputs.catbInputs.Hide();
//
// Make Available all Requirement Buffers of XCATB indicator ...
iSignallerInputs.catbInputs.showPV = true;
iSignallerInputs.catbInputs.showKI = true;
iSignallerInputs.catbInputs.showATRBand = true;
iSignallerInputs.catbInputs.showPVGolden = true;
//
// Prepare Trigger Block Validations ...
//
iSignallerInputs.validations.forceHasSwing = eaForceHasSwing;
iSignallerInputs.validations.forceOBBarType = eaForceOBBarType;
iSignallerInputs.validations.minRequiredOBBar = eaMinRequiredOBBar;
iSignallerInputs.validations.forceFVGBarType = eaForceFVGBarType;
iSignallerInputs.validations.liquidityLoopback = eaLiquidityLoopback;
iSignallerInputs.validations.maxAllowedRange = eaMaxAllowedRange;
iSignallerInputs.validations.minAllowedRange = eaMinAllowedRange;
iSignallerInputs.validations.forceHasFLiquidity = eaForceHasFLiquidity;
iSignallerInputs.validations.forceHasRLiquidity = eaForceHasRLiquidity;
iSignallerInputs.validations.validateGapSequence = eaValidateGapSequence;
iSignallerInputs.validations.minAllowedBlockLength = eaMinAllowedBlockLength;
iSignallerInputs.validations.validateBlockEdgeBreakout = eaValidateBlockEdgeBreakout;
//
// Prepare Trigger Block Filters ...
//
iSignallerInputs.filters.filterBasedOnPV = eaFilterBasedOnPV;
iSignallerInputs.filters.bosLoopback = eaBosLoopback;
//
iSignallerInputs.filters.filterBasedOnSar = eaFilterBasedOnSar;
iSignallerInputs.filters.forceSarSwitched = eaForceSarSwitched;
iSignallerInputs.filters.forceSarOnBothSide = eaForceSarOnBothSide;
iSignallerInputs.filters.forceSarHasBreakout = eaForceSarHasBreakout;
iSignallerInputs.filters.forceSarHasReversalSide = eaForceSarHasReversalSide;
//
iSignallerInputs.filters.filterBasedOnRSI = eaFilterBasedOnRSI;
iSignallerInputs.filters.forceHasRSITrending = eaForceHasRSITrending;
iSignallerInputs.filters.forceHasRSIVPattern = eaForceHasRSIVPattern;
iSignallerInputs.filters.forceHasRSICrossing = eaForceHasRSICrossing;
//
iSignallerInputs.filters.filterBasedOnADX = eaFilterBasedOnADX;
iSignallerInputs.filters.forceHasADXTrending = eaForceHasADXTrending;
iSignallerInputs.filters.forceHasADXCrossing = eaForceHasADXCrossing;
//
iSignallerInputs.filters.filterBasedOnATR = eaFilterBasedOnATR;
iSignallerInputs.filters.forceHasATRTrending = eaForceHasATRTrending;
iSignallerInputs.filters.forceHasATRBreakout = eaForceHasATRBreakout;
//
iSignallerInputs.filters.filterBasedOnTrend = eaFilterBasedOnTrend;
iSignallerInputs.filters.forceHasTrendDir = eaForceHasTrendDir;
iSignallerInputs.filters.forceHasTrendPlace = eaForceHasTrendPlace;
iSignallerInputs.filters.forceHasTrendChange = eaForceHasTrendChange;
iSignallerInputs.filters.forceHasTrendTrending = eaForceHasTrendTrending;
iSignallerInputs.filters.forceHasTrendRejection = eaForceHasTrendRejection;
iSignallerInputs.filters.forceHasTrendLineInside = eaForceHasTrendLineInside;
iSignallerInputs.filters.forceHasTrendDirOnBothSide = eaForceHasTrendDirOnBothSide;
//
iSignallerInputs.filters.filterBasedOnKI = eaFilterBasedOnKI;
iSignallerInputs.filters.filterBasedOnDelta = eaFilterBasedOnDelta;
iSignallerInputs.filters.filterBasedOnVolume = eaFilterBasedOnVolume;
iSignallerInputs.filters.filterBasedOnSignalBar = eaFilterBasedOnSignalBar;
iSignallerInputs.filters.filterBasedOnHKSignalBar = eaFilterBasedOnHKSignalBar;
//
// Loop through Symbols and Initialize Signaller
// for it, then Attached it to eaSignallers ...
for (int i = 0; i < symbolsCount; i++)
{
//
iSignallerInputs.symbol = symbols[i];
if (iSignallerInputs.IsValid())
{
//
// Initialize Signaller ...
XCXCATBEASignaller *iSignaller = new XCXCATBEASignaller(iSignallerInputs);
//
// Add it to the Signallers List ...
Add(
iSignaller,
eaSignallers //
);
//
ZeroMemory(iSignaller);
}
}
//
// Cleanup Resources ...
iSignallerInputs.Clean();
}
//
// since atleast one Signaller must
// exists to Expert works ...
// we check it as Last Step ...
result = hasSymbols &&
HasChild(eaSignallers);
if (result)
{
//
string message = "Initialized Successfully ...";
eaAlert.SendAlert(message);
}
else
{
//
string message = "Initialization Failed ...";
eaAlert.SendAlert(message);
}
//
return result;
}
/**
* Handle De Initialization of Expert ...
*/
void HandleOnDeInit()
{
//
delete eaTrade;
ZeroMemory(eaTrade);
//
delete eaGuard;
ZeroMemory(eaGuard);
//
delete eaVolume;
ZeroMemory(eaVolume);
//
eaTimeTracker.Clean();
//
Clean(eaSignallers);
//
delete eaTradeManager;
ZeroMemory(eaTradeManager);
//
string message = "DeInitialized Successfully ...";
eaAlert.SendAlert(message);
//
delete eaAlert;
ZeroMemory(eaAlert);
}
/**
* Handle Tick ...
*/
void HandleOnTick()
{
//
// Time Report Handling ...
HandleTimeReport();
//
// Position Management / Protections Handling ...
eaTradeManager.Manage();
//
// Check Signallers Registered ...
bool has = HasChild(eaSignallers);
if (!has)
{
return;
}
//
// Define Collection of Requirements ...
XGuard guards[];
XCATBEAStrategyConditions conditions[];
//
// Loop through Registered Signallers to Proccess Ticks and
// Collect:
// - Guards;
// - Triggered Conditions;
// - ...
int count = ArraySize(eaSignallers);
for (int i = 0; i < count; i++)
{
//
// Retrieve indexed Signaller ...
XCXCATBEASignaller *iSignaller = eaSignallers[i];
//
string iSymbol = iSignaller.GetSymbol();
string iProvider = iSignaller.GetProvider();
ENUM_TIMEFRAMES iPeriod = iSignaller.GetPeriod();
//
// Now we Have to Check Handle Tick Resoult ...
//
// Requirements ...
XGuard iGuards[]; // Hold Provided Guards ...
XPosition iPositions[]; // Retrieve Signaller Positions ...
XCATBEAStrategyConditions iConditions; // Recieve Triggered Conditions ...
//
// Check Active Session ...
bool isActiveSession = eaTradeManager.IsActiveSession(iSymbol);
//
// Reading Signaller Positions ...
eaTradeManager.GetPositions(
iPositions,
iSymbol,
iProvider,
iPeriod //
);
//
// Processing Tick for Signaller ...
iSignaller.ProcessTick(
iPositions,
iGuards,
iConditions,
isActiveSession //
);
//
// Check Results ...
has = HasChild(iGuards);
if (has)
{
//
Copy(
iGuards,
guards,
false // Force Clean ...
);
}
//
// Check Triggered Conditions ...
has = iConditions.IsValid() &&
iConditions.IsSetuped() &&
iConditions.CanTrigger();
if (has)
{
//
AddRef(
iConditions,
conditions //
);
}
//
// Cleanup Resources ...
Clean(iGuards);
Clean(iPositions);
iConditions.Clean();
}
//
// Do Actions Based on Provided Info ...
//
// Guards ...
has = HasChild(guards);
if (has)
{
//
// Handle Guards Firing ...
eaGuard.DoGuards(guards);
}
//
// Triggers ...
has = HasChild(conditions);
if (has)
{
//
// Handle Conditions Triggering ...
TriggerConditions(conditions);
}
//
// Cleanup Resources ...
//
Clean(guards);
Clean(conditions);
}
/**
* Handle Trade ...
*/
void HandleOnTrade()
{
}
/**
* Handle Timer ...
*/
void HandleOnTimer()
{
}
/**
* Handle Chart Event ...
*
* @param id: int, Event id ...
* @param lparam: long, Event Long Parameter ...
* @param dparam: double, Event Double Parameter ...
* @param sparam: string, Event String Parameter ...
*/
void HandleOnChartEvent(
const int id,
const long &lparam,
const double &dparam,
const string &sparam //
)
{
}
//
// Trade Event Handlers ...
/**
* Handle Stop Loss Event Triggered ...
*
* @param deal: XDeal instance refrence, provides Triggered Deal info ...
*/
void HandleOnStopLossTriggered(const XDeal &deal)
{
}
/**
* Handle Take Profit Event Triggered ...
*
* @param deal: XDeal instance refrence, provides Triggered Deal info ...
*/
void HandleOnTakeProfitTriggered(const XDeal &deal)
{
}
/**
* Handle Position Force Closed Event ...
*
* @param ticket: ulong, triggered Positions ticket ...
* @param position: XPosition instance refrence, Triggered Position ...
* @param comment: string, Comment ...
*/
void HandleOnPositionForceClosed(
const ulong ticket,
const XPosition &position,
const string comment //
)
{
}
/**
* Handle Position Modified Event ...
*
* @param ticket: ulong, triggered Positions ticket ...
* @param profit: double, Position Profit ...
* @param comment: string, Comment ...
*/
void HandleOnPositionModified(
const ulong ticket,
const double profit,
const string comment //
)
{
}
/**
* Handle Position Partially Closed Event ...
*
* @param ticket: ulong, triggered Positions ticket ...
* @param profit: double, Position Profit ...
* @param comment: string, Comment ...
*/
void HandleOnPositionPartialClosed(
const ulong ticket,
const double profit,
const string comment //
)
{
}
/**
* Handle Deals Changed ...
*
* @param count: int, number of changes ...
* if the count is positive, means new added ...
* if the count is negative, means removed ...
*/
void HandleOnDealsChanged(int count)
{
}
/**
* Handle Orders Changed ...
*
* @param count: int, number of changes ...
* if the count is positive, means new added ...
* if the count is negative, means removed ...
*/
void HandleOnOrdersChanged(int count)
{
}
/**
* Handle Positions Changed ...
*
* @param count: int, number of changes ...
* if the count is positive, means new added ...
* if the count is negative, means removed ...
*/
void HandleOnPositionsChanged(int count)
{
}
/**
* Handle all Trades States Changed Event ...
*
* @param state: XOnTradeHandlerState instance refrence, Changed Trade State data ...
*/
void HandleOnTradeStateChanged(const XOnTradeHandlerState &state)
{
}
//
// protected ...
protected:
//
/**
* Report Time Changes based on Given Configurations ...
*/
void HandleTimeReport()
{
//
if (eaAlert == NULL)
{
return;
}
//
// Monthly Report ....
if (eaReportNewMonths &&
eaTimeTracker.IsNewMonth())
{
//
string msg = "New Month ...";
//
eaAlert.SendAlert(msg);
}
//
// Weekly Report ....
if (eaReportNewWeeks &&
eaTimeTracker.IsNewWeek())
{
//
string msg = "New Week ...";
//
eaAlert.SendAlert(msg);
}
//
// Daily Report ....
if (eaReportNewDays &&
eaTimeTracker.IsNewDay())
{
//
string msg = "New Day ...";
//
eaAlert.SendAlert(msg);
}
//
// Hourly Report ....
if (eaReportNewHours &&
eaTimeTracker.IsNewHour())
{
//
string msg = "New Hour ...";
//
eaAlert.SendAlert(msg);
}
}
/**
* Update Signal Targets ...
*/
void UpdateSignalTargets(XSignal &signal)
{
//
bool has = signal.IsValid();
if (!has)
{
return;
}
//
// Clean Signal Targets ...
Clean(signal.targets);
//
// Calculate Requirements ...
double r2r = eaSignalR2R > 0
? eaSignalR2R
: 1;
double risk = signal.GetRisk();
double reward = risk * r2r;
//
double isLong = IsLong(signal.type);
//
// Handling Signal TP ...
signal.tp =
isLong
? signal.entry + reward
: signal.entry - reward;
//
// Try to Apply Money Management ...
//
// Sort Targets ...
ENUM_X_DIRECTION sortingDir =
isLong
? X_DIRECTION_BULLISH
: X_DIRECTION_BEARISH;
ApplySortOnTargets(
sortingDir,
signal.targets //
);
}
/**
* Convert a Triggered Conditions to Signal and
* Execute it ...
*/
void TriggerConditions(XCATBEAStrategyConditions &conditions[])
{
//
int count = 0;
bool has = false;
//
has = HasChild(conditions);
if (!has)
{
return;
}
//
count = ArraySize(conditions);
for (int i = 0; i < count; i++)
{
//
// Retrieve Indexed Conditions ...
XCATBEAStrategyConditions iConditions = conditions[i];
//
// Prepare Signal Based on Conditions ...
XSignal iSignal;
//
// Check if a Trigger Block Attached and Has Signal ...
// use it ...
has =
iConditions.IsValid() &&
iConditions.IsSetuped() &&
iConditions.CanTrigger() &&
iConditions.triggerBlock.IsValid() &&
iConditions.triggerBlock.signal.IsValid();
if (has)
{
iSignal = iConditions.triggerBlock.signal;
}
//
// if we Have any other Signalling senarios we can Handle them here ...
//
// Validate Signal ...
has = iSignal.IsValid();
if (has)
{
//
// Retrieve Signal Type ...
bool isLong = IsLong(iSignal.type);
//
// Update Signal Entry ...
iSignal.entry = GetEntry(
iSignal.symbol,
iSignal.type //
);
//
// Update Signal Targets ...
UpdateSignalTargets(iSignal);
//
// Handle Volume Management ...
double iVolume = eaVolume.CalculateVolume(iSignal);
has = iVolume > X_MIN_VOLUME &&
iVolume != iSignal.volume;
if (has)
{
iSignal.volume = iVolume;
}
//
// Execute Signal ...
has = eaTradeManager.Execute(
iSignal,
iConditions //
);
}
//
// Cleanup Resources ...
//
iSignal.Clean();
iConditions.Clean();
}
}
//
// private ...
private:
//
//
};
//