// int DrawOrderBlock( XCOrderBlock *zone, XCBaseObject *&objects[], // bool drawStartedBar = true, bool drawActivatedBar = true, bool drawBreakedBar = true, bool drawWorkedBar = true, // int widthStartedBar = 1, color clrStartedBar = clrYellow, ENUM_LINE_STYLE styleStartedBar = STYLE_SOLID, // int widthActivatedBar = 1, color clrActivatedBar = clrLime, ENUM_LINE_STYLE styleActivatedBar = STYLE_SOLID, // int widthBreakedBar = 1, color clrBreakedBar = clrRed, ENUM_LINE_STYLE styleBreakedBar = STYLE_SOLID, // int widthWorkedBar = 1, color clrWorkedBar = clrAqua, ENUM_LINE_STYLE styleWorkedBar = STYLE_SOLID // ) { // int result = 0; // Clean(objects); // if (zone == NULL || !zone.IsValid()) { return result; } // ENUM_X_DIRECTION zoneDir = zone.GetDirection(); // // Started Bar ... XOHCL startedBar; bool isBodyOut = false; bool isStarted = zone .IsStarted( zoneDir, startedBar, isBodyOut // ); if (isStarted) { // datetime iBarTo = startedBar.NextAt(); // XCOHCLObject *iBarObj; bool isCreated = CreateBar( startedBar, iBarObj, iBarTo // ); if (isCreated) { // iBarObj.BodyWidth(widthStartedBar); iBarObj.LowShadowWidth(widthStartedBar); iBarObj.HighShadowWidth(widthStartedBar); // iBarObj.BodyStyle(styleStartedBar); iBarObj.LowShadowStyle(styleStartedBar); iBarObj.HighShadowStyle(styleStartedBar); // iBarObj.BodyColor(clrStartedBar); iBarObj.LowShadowColor(clrStartedBar); iBarObj.HighShadowColor(clrStartedBar); // Add( (XCBaseObject *)iBarObj, objects // ); } } // // Activated Bar ... XOHCL activatedBar; bool isBodyIn = false; bool isActivated = zone .IsActivated( zoneDir, activatedBar, isBodyIn, false // Force Body Out Started ... ); if (isActivated) { // datetime iBarTo = activatedBar.NextAt(); // XCOHCLObject *iBarObj; bool isCreated = CreateBar( activatedBar, iBarObj, iBarTo // ); if (isCreated) { // iBarObj.BodyWidth(widthActivatedBar); iBarObj.LowShadowWidth(widthActivatedBar); iBarObj.HighShadowWidth(widthActivatedBar); // iBarObj.BodyStyle(styleActivatedBar); iBarObj.LowShadowStyle(styleActivatedBar); iBarObj.HighShadowStyle(styleActivatedBar); // iBarObj.BodyColor(clrActivatedBar); iBarObj.LowShadowColor(clrActivatedBar); iBarObj.HighShadowColor(clrActivatedBar); // Add( (XCBaseObject *)iBarObj, objects // ); } } // // Breaked Bar ... XOHCL breakedBar; isBodyOut = false; bool isBreaked = zone .IsBreaked( zoneDir, breakedBar, isBodyOut, false, // Ignore Start ... false // Force Body Out Started ... ); if (isBreaked) { // datetime iBarTo = breakedBar.NextAt(); // XCOHCLObject *iBarObj; bool isCreated = CreateBar( breakedBar, iBarObj, iBarTo // ); if (isCreated) { // iBarObj.BodyWidth(widthBreakedBar); iBarObj.LowShadowWidth(widthBreakedBar); iBarObj.HighShadowWidth(widthBreakedBar); // iBarObj.BodyStyle(styleBreakedBar); iBarObj.LowShadowStyle(styleBreakedBar); iBarObj.HighShadowStyle(styleBreakedBar); // iBarObj.BodyColor(clrBreakedBar); iBarObj.LowShadowColor(clrBreakedBar); iBarObj.HighShadowColor(clrBreakedBar); // Add( (XCBaseObject *)iBarObj, objects // ); } } // // Worked Bar ... XOHCL workedBar; isBodyOut = false; bool isWorked = zone .IsWorked( zoneDir, workedBar, isBodyOut, false, // Ignore Activation ... false, // Force Body Out Started ... false // Force Body In Activated ... ); if (isWorked) { // datetime iBarTo = workedBar.NextAt(); // XCOHCLObject *iBarObj; bool isCreated = CreateBar( workedBar, iBarObj, iBarTo // ); if (isCreated) { // iBarObj.BodyWidth(widthWorkedBar); iBarObj.LowShadowWidth(widthWorkedBar); iBarObj.HighShadowWidth(widthWorkedBar); // iBarObj.BodyStyle(styleWorkedBar); iBarObj.LowShadowStyle(styleWorkedBar); iBarObj.HighShadowStyle(styleWorkedBar); // iBarObj.BodyColor(clrWorkedBar); iBarObj.LowShadowColor(clrWorkedBar); iBarObj.HighShadowColor(clrWorkedBar); // Add( (XCBaseObject *)iBarObj, objects // ); } } // XCBaseObject *iObj; bool isCreated = CreateOrderBlock( zone, iObj // ); if (isCreated) { // Add( (XCBaseObject *)iObj, objects // ); } // result = ArraySize(objects); // return result; } // int DrawFairValueGap( XCFVG *zone, XCBaseObject *&objects[], // bool drawStartedBar = true, bool drawActivatedBar = true, bool drawBreakedBar = true, bool drawWorkedBar = true, // int widthStartedBar = 1, color clrStartedBar = clrYellow, ENUM_LINE_STYLE styleStartedBar = STYLE_SOLID, // int widthActivatedBar = 1, color clrActivatedBar = clrLime, ENUM_LINE_STYLE styleActivatedBar = STYLE_SOLID, // int widthBreakedBar = 1, color clrBreakedBar = clrRed, ENUM_LINE_STYLE styleBreakedBar = STYLE_SOLID, // int widthWorkedBar = 1, color clrWorkedBar = clrAqua, ENUM_LINE_STYLE styleWorkedBar = STYLE_SOLID // ) { // int result = 0; // Clean(objects); // if (zone == NULL || !zone.IsValid()) { return result; } // ENUM_X_DIRECTION zoneDir = zone.GetDirection(); // // Started Bar ... XOHCL startedBar; bool isBodyOut = false; bool isStarted = zone .IsStarted( zoneDir, startedBar, isBodyOut // ); if (isStarted) { // datetime iBarTo = startedBar.NextAt(); // XCOHCLObject *iBarObj; bool isCreated = CreateBar( startedBar, iBarObj, iBarTo // ); if (isCreated) { // iBarObj.BodyWidth(widthStartedBar); iBarObj.LowShadowWidth(widthStartedBar); iBarObj.HighShadowWidth(widthStartedBar); // iBarObj.BodyStyle(styleStartedBar); iBarObj.LowShadowStyle(styleStartedBar); iBarObj.HighShadowStyle(styleStartedBar); // iBarObj.BodyColor(clrStartedBar); iBarObj.LowShadowColor(clrStartedBar); iBarObj.HighShadowColor(clrStartedBar); // Add( (XCBaseObject *)iBarObj, objects // ); } } // // Activated Bar ... XOHCL activatedBar; bool isBodyIn = false; bool isActivated = zone .IsActivated( zoneDir, activatedBar, isBodyIn, false // Force Body Out Started ... ); if (isActivated) { // datetime iBarTo = activatedBar.NextAt(); // XCOHCLObject *iBarObj; bool isCreated = CreateBar( activatedBar, iBarObj, iBarTo // ); if (isCreated) { // iBarObj.BodyWidth(widthActivatedBar); iBarObj.LowShadowWidth(widthActivatedBar); iBarObj.HighShadowWidth(widthActivatedBar); // iBarObj.BodyStyle(styleActivatedBar); iBarObj.LowShadowStyle(styleActivatedBar); iBarObj.HighShadowStyle(styleActivatedBar); // iBarObj.BodyColor(clrActivatedBar); iBarObj.LowShadowColor(clrActivatedBar); iBarObj.HighShadowColor(clrActivatedBar); // Add( (XCBaseObject *)iBarObj, objects // ); } } // // Breaked Bar ... XOHCL breakedBar; isBodyOut = false; bool isBreaked = zone .IsBreaked( zoneDir, breakedBar, isBodyOut, false, // Ignore Start ... false // Force Body Out Started ... ); if (isBreaked) { // datetime iBarTo = breakedBar.NextAt(); // XCOHCLObject *iBarObj; bool isCreated = CreateBar( breakedBar, iBarObj, iBarTo // ); if (isCreated) { // iBarObj.BodyWidth(widthBreakedBar); iBarObj.LowShadowWidth(widthBreakedBar); iBarObj.HighShadowWidth(widthBreakedBar); // iBarObj.BodyStyle(styleBreakedBar); iBarObj.LowShadowStyle(styleBreakedBar); iBarObj.HighShadowStyle(styleBreakedBar); // iBarObj.BodyColor(clrBreakedBar); iBarObj.LowShadowColor(clrBreakedBar); iBarObj.HighShadowColor(clrBreakedBar); // Add( (XCBaseObject *)iBarObj, objects // ); } } // // Worked Bar ... XOHCL workedBar; isBodyOut = false; bool isWorked = zone .IsWorked( zoneDir, workedBar, isBodyOut, false, // Ignore Activation ... false, // Force Body Out Started ... false // Force Body In Activated ... ); if (isWorked) { // datetime iBarTo = workedBar.NextAt(); // XCOHCLObject *iBarObj; bool isCreated = CreateBar( workedBar, iBarObj, iBarTo // ); if (isCreated) { // iBarObj.BodyWidth(widthWorkedBar); iBarObj.LowShadowWidth(widthWorkedBar); iBarObj.HighShadowWidth(widthWorkedBar); // iBarObj.BodyStyle(styleWorkedBar); iBarObj.LowShadowStyle(styleWorkedBar); iBarObj.HighShadowStyle(styleWorkedBar); // iBarObj.BodyColor(clrWorkedBar); iBarObj.LowShadowColor(clrWorkedBar); iBarObj.HighShadowColor(clrWorkedBar); // Add( (XCBaseObject *)iBarObj, objects // ); } } // XCBaseObject *iObj; bool isCreated = CreateFairValueGap( zone, iObj // ); if (isCreated) { // Add( (XCBaseObject *)iObj, objects // ); } // result = ArraySize(objects); // return result; }