/////////////////////////////////////////////////////// // // SaherElm IT Center MQL5 Library // --------------------------------------- // Name: XCATBLib // Description: required Parsers for XCATB ... // // // Maintainer: // ------------ // Hadi Khazaee Asl (hadi_khazaee_asl@yahoo.com) // ////////////////////////////////////////////////////// // // Global Properties ... #property library #property copyright "Copyright `023, SaherElm IT Center" #property link "https://www.saherelm.ir" #property version "1.00" #property strict // // Imports ... #include "../Classes/x-saherelm.x-bar.analyser.class.mq5" #include "../Classes/x-saherelm.x-poi.drawer.class.mq5" #include "../Libraries/x-saherelm.common.lib.mq5"; #include "../Libraries/x-saherelm.x-poi.lib.mq5" // // Definiions ... // enum ENUM_XCAEA_TIGGER_TYPE { XCA_TRIGGER_NONE, // None XCA_TRIGGER_BULL, // TriggerBull XCA_TRIGGER_BEAR, // TriggerBear }; // bool IsValid(ENUM_XCAEA_TIGGER_TYPE value) { return value != XCA_TRIGGER_NONE; } // string ToString(ENUM_XCAEA_TIGGER_TYPE value) { return EnumToString(value); } // ENUM_XCAEA_TIGGER_TYPE GetType(string type) { // ENUM_XCAEA_TIGGER_TYPE result = XCA_TRIGGER_NONE; // bool isTriggerBull = type == ToString(XCA_TRIGGER_BULL); bool isTriggerBear = type == ToString(XCA_TRIGGER_BEAR); // if (isTriggerBull) { result = XCA_TRIGGER_BULL; } else if (isTriggerBear) { result = XCA_TRIGGER_BEAR; } // return result; } // ENUM_X_DIRECTION GetDirection(ENUM_XCAEA_TIGGER_TYPE value) { return value == XCA_TRIGGER_BULL ? X_DIRECTION_BULLISH : X_DIRECTION_BEARISH; } // struct XTriggerBlock { // // Props ... XBoxZone ob; // Order Block XBoxZone fvg; // Fair Value Gap XOHCL swingBar; // Swing of Trigger XBoxZone trigger; // Trigger Block XBoxZone rLiquidity; // Reversal Liquidity XBoxZone fLiquidity; // Following Liquidity // XSignal signal; // Pepared Signal // // Constructor ... XTriggerBlock() { Clean(); } // // Tools ... // // Cleanup ... void Clean() { // ob.Clean(); fvg.Clean(); signal.Clean(); trigger.Clean(); swingBar.Clean(); rLiquidity.Clean(); fLiquidity.Clean(); // ZeroMemory(this); } // // Validate ... bool IsValid() { // bool result = false; // result = ob.IsValid() && fvg.IsValid() && trigger.IsValid(); // return result; } // bool IsBullish() { return IsValid() && ob.IsBullish(); } // bool IsBearish() { return IsValid() && ob.IsBearish(); } // int ToIndex() { return trigger.ToIndex(); } // int FromIndex() { return trigger.FromIndex(); } // ENUM_X_DIRECTION GetDirection() { // ENUM_X_DIRECTION result = X_DIRECTION_NONE; // if (IsValid()) { result = ob.dir; } // return result; } // }; // // Extensions ... bool DetectTriggerBlock( // string symbol, ENUM_TIMEFRAMES period, // XTriggerBlock &tb, // XCBarAnalyser *barAnalyser, // // Required Buffers ... const double &_atrBuffer[], const double &_rsiBuffer[], const double &_adxBuffer[], const double &_adxpBuffer[], const double &_adxnBuffer[], const double &_peakBuffer[], const double &_valeBuffer[], const double &_deltaBuffer[], const double &_sarBuffer[], const double &_sarStateBuffer[], const double &_trendBuffer[], const double &_trendStateBuffer[], const double &_atrUpperBuffer[], const double &_atrLowerBuffer[], const double &_sBarOpenSBuffer[], const double &_sBarCloseBuffer[], const double &_hkSBarOpenBuffer[], const double &_hkSBarCloseBuffer[], const double &_peakGoldenBuffer[], const double &_valeGoldenBuffer[], const double &_deltaSignalBuffer[], const double &_bullishVolumeSignalBuffer[], const double &_bearishVolumeSignalBuffer[], // int barIndex, // int _r2r, double _slAtrMultiplier, // // Configs ... double _rsiOBLevel, double _rsiOSLevel, double _adxThreshold, // // Validators ... // bool _forceObBarType = false, bool _forceFVGBarType = false, bool _forceHasSwing = false, bool _forceHasFLiquidity = false, bool _forceHasRLiquidity = false, bool _validateGapSequence = false, bool _validateBlockEdgeBreakout = false, // // Filters ... bool _filterBasedOnPV = false, bool _filterBasedOnSar = false, bool _filterBasedOnRSI = false, bool _filterBasedOnADX = false, bool _filterBasedOnATR = false, bool _filterBasedOnTrend = false, bool _filterBasedOnDelta = false, bool _filterBasedOnVolume = false, bool _filterBasedOnSignalBar = false, bool _filterBasedOnHKSignalBar = false // ) { // bool result = false; // // Custom Configs ... // // Validators ... _forceHasSwing = true; _forceObBarType = true; _forceFVGBarType = true; _validateGapSequence = true; // _forceHasFLiquidity = false; _forceHasRLiquidity = false; _validateBlockEdgeBreakout = false; // // Filters ... _filterBasedOnPV = true; _filterBasedOnATR = true; _filterBasedOnDelta = true; _filterBasedOnVolume = true; // _filterBasedOnSar = false; _filterBasedOnRSI = false; _filterBasedOnADX = false; _filterBasedOnTrend = false; _filterBasedOnSignalBar = false; _filterBasedOnHKSignalBar = false; // tb.Clean(); // result = barAnalyser != NULL; if (!result) { return result; } // int zIDX = 0; bool has = false; bool isDone = false; ENUM_X_DIRECTION iDir = X_DIRECTION_NONE; // // Retrieve Required Bars ... // XOHCL iBar; XOHCL zBar; // Current Start Checking Bar (Usually Used for Triggering) ... has = zBar.Init( symbol, period, barIndex // ); // // Detect Based Order Block ... has = has && barAnalyser.IsOB( zBar, tb.ob, _forceFVGBarType, // Force FVG Bar Type ... _forceObBarType // Force Block Two Bar Checking ... ); // // Detect Based Fair Value Gap ... has = has && barAnalyser.IsFVG( zBar, tb.fvg, _forceFVGBarType // Force FVG Bar Type ... ); // // Clone Trigger Block ... if (has) { tb.trigger = tb.ob; } // bool isBullish = has && tb.IsBullish(); // bool isBearish = has && tb.IsBearish(); // int toIDX = tb.ToIndex(); int fromIDX = tb.FromIndex(); // // Verifications and Filters ... // int loopback = 144; // // Forces ... // // Force Has Proper Swing ... if (has && _forceHasSwing) { // XOHCL iPBar; XOHCL iP2Bar; toIDX = tb.ToIndex(); fromIDX = tb.FromIndex(); for (int i = toIDX; i <= fromIDX; i++) { // // Initialize iBar ... isDone = iBar.Init( zBar.symbol, zBar.period, i // ); isDone = isDone && iBar.GetPreviousBar(iPBar); isDone = isDone && iPBar.GetPreviousBar(iP2Bar); isDone = isDone && barAnalyser.IsSimpleSwing( iBar, iDir // ) && iDir == tb.GetDirection(); if (isDone) { // bool canSet = !tb.swingBar.IsValid() ? true : (isBullish ? tb.swingBar.low > iP2Bar.low : tb.swingBar.high < iP2Bar.high); if (canSet) { tb.swingBar = iP2Bar; } } // iBar.Clean(); iPBar.Clean(); iP2Bar.Clean(); } // has = tb.swingBar.IsValid(); } // // Force Has Liquidity ... // TODO: Add Validation based on Liquidities // if necessary ... if (has && (_forceHasFLiquidity || _forceHasRLiquidity)) { // toIDX = tb.ToIndex(); fromIDX = tb.FromIndex(); for (int i = toIDX; i < fromIDX + loopback; i++) { // // Initialize iBar ... isDone = iBar.Init( zBar.symbol, zBar.period, i // ); // bool isRejected = isDone && barAnalyser.IsRejected( iBar, iDir, false, // Force Bar Type ... true // Force Fibo Pressure ... ); // // Following Liquidity ... bool isFLiq = isDone && isRejected && iDir == tb.GetDirection() && (isBullish ? iBar.low < tb.trigger.lower : iBar.high > tb.trigger.upper); if (isFLiq && _forceHasFLiquidity && !tb.fLiquidity.IsValid()) { // FillLiquidity( iBar, iDir, tb.fLiquidity, tb.trigger.to // ); } // // Reversal Liquidity ... bool isRLiq = isDone && isRejected && Opposit(iDir) == tb.GetDirection() && (isBullish ? iBar.low > tb.trigger.upper : iBar.high < tb.trigger.lower); if (isRLiq && _forceHasRLiquidity && !tb.rLiquidity.IsValid()) { // FillLiquidity( iBar, iDir, tb.rLiquidity, tb.trigger.to // ); } // // Checking Conditions ... isDone = (!_forceHasFLiquidity ? true : tb.fLiquidity.IsValid()) && (!_forceHasRLiquidity ? true : tb.rLiquidity.IsValid()); if (isDone) { // iBar.Clean(); break; } // iBar.Clean(); } // // Checking Conditions ... has = (!_forceHasFLiquidity ? true : tb.fLiquidity.IsValid()) && (!_forceHasRLiquidity ? true : tb.rLiquidity.IsValid()); } // // Validations ... // // Validating Gap Sequence means // Gap Bars must Follow each Other ... if (has && _validateGapSequence) { // XOHCL iPBar; toIDX = tb.fvg.ToIndex(); fromIDX = tb.fvg.FromIndex(); // for (int i = toIDX; i < fromIDX - 1; i++) { // // Initialize iBar ... has = iBar.Init( zBar.symbol, zBar.period, i // ); has = has && iBar.GetPreviousBar(iPBar); has = has && (isBullish ? iBar.low > iPBar.low : iBar.high < iPBar.high); if (!has) { break; } } // iBar.Clean(); iPBar.Clean(); } // // Validate Block Edge Breakout ... if (has && _validateBlockEdgeBreakout) { // has = tb.fvg.ToBar(iBar); has = has && (isBullish ? (iBar.GetDown() < tb.ob.upper && iBar.GetUp() > tb.ob.upper) : (iBar.GetDown() < tb.ob.lower && iBar.GetUp() > tb.ob.lower)); // iBar.Clean(); } // // Filters ... // // PV ... if (has && _filterBasedOnPV) { // double iPeak = _peakBuffer[barIndex]; double iPPeak = _peakBuffer[barIndex + 1]; double iP2Peak = _peakBuffer[barIndex + 2]; // double iPeakGolden = _peakGoldenBuffer[barIndex]; double iPPeakGolden = _peakGoldenBuffer[barIndex + 1]; double iP2PeakGolden = _peakGoldenBuffer[barIndex + 2]; // double iVale = _valeBuffer[barIndex]; double iPVale = _valeBuffer[barIndex + 1]; double iP2Vale = _valeBuffer[barIndex + 2]; // double iValeGolden = _valeGoldenBuffer[barIndex]; double iPValeGolden = _valeGoldenBuffer[barIndex + 1]; double iP2ValeGolden = _valeGoldenBuffer[barIndex + 2]; // has = has && (isBullish ? (tb.trigger.lower <= iVale || tb.trigger.lower <= iValeGolden) : (tb.trigger.upper >= iPeak || tb.trigger.upper >= iPeakGolden)); } // // SAR ... if (has && _filterBasedOnSar) { // double iSarState = _sarStateBuffer[barIndex]; double iPSarState = _sarStateBuffer[barIndex + 1]; double iP2SarState = _sarStateBuffer[barIndex + 2]; // bool isSarBullish = iSarState > 0; bool isPSarBullish = iPSarState > 0; bool isP2SarBullish = iP2SarState > 0; // bool isSarBearish = iSarState < 0; bool isPSarBearish = iPSarState < 0; bool isP2SarBearish = iP2SarState < 0; // bool isSarSwitchedToBullish = isSarBullish && !isPSarBullish; // bool isSarSwitchedToBearish = isSarBearish && !isPSarBearish; // bool isSarPSwitchedToBullish = isPSarBullish && !isP2SarBullish; // bool isSarPSwitchedToBearish = isPSarBearish && !isP2SarBearish; // has = has && (isBullish ? (isSarSwitchedToBullish || isSarPSwitchedToBullish) : (isSarSwitchedToBearish || isSarPSwitchedToBearish)); } // // RSI ... if (has && _filterBasedOnRSI) { // double rsiTrend = (_rsiOBLevel + _rsiOSLevel) / 2; // double iRSI = rsiBuffer[barIndex]; double iPRSI = rsiBuffer[barIndex + 1]; double iP2RSI = rsiBuffer[barIndex + 2]; // bool isRSICrossedOverOS = iRSI > rsiOSLevel && iPRSI <= rsiOSLevel; // bool isRSICrossedUnderOB = iRSI < rsiOBLevel && iPRSI >= rsiOBLevel; // bool isPRSICrossedOverOS = iPRSI > rsiOSLevel && iP2RSI <= rsiOSLevel; // bool isPRSICrossedUnderOB = iPRSI < rsiOBLevel && iP2RSI >= rsiOBLevel; // has = has && (isBullish ? (isRSICrossedOverOS || isPRSICrossedOverOS) : (isRSICrossedUnderOB || isPRSICrossedUnderOB)); } // // ADX ... if (has && _filterBasedOnADX) { // // ADX ... double iADX = adxBuffer[barIndex]; double iPADX = adxBuffer[barIndex + 1]; double iP2ADX = adxBuffer[barIndex + 2]; // // ADX +DI ... double iADXP = adxpBuffer[barIndex]; double iPADXP = adxpBuffer[barIndex + 1]; double iP2ADXP = adxpBuffer[barIndex + 2]; // // ADX -DI ... double iADXN = adxnBuffer[barIndex]; double iPADXN = adxnBuffer[barIndex + 1]; double iP2ADXN = adxnBuffer[barIndex + 2]; // // Preparing Conditions ... // bool isADXBullish = iADX > adxThreshold; bool isADXBearish = iADX < adxThreshold; // bool isPADXBullish = iPADX > adxThreshold; bool isPADXBearish = iPADX < adxThreshold; // bool isP2ADXBullish = iP2ADX > adxThreshold; bool isP2ADXBearish = iP2ADX < adxThreshold; // bool isADXSwitchedToBullish = isADXBullish && !isPADXBullish; // bool isADXSwitchedToBearish = isADXBearish && !isPADXBearish; // bool isPADXSwitchedToBullish = isPADXBullish && !isP2ADXBullish; // bool isPADXSwitchedToBearish = isPADXBearish && !isP2ADXBearish; // has = has && (isBullish ? (isADXSwitchedToBullish || isPADXSwitchedToBullish) : (isADXSwitchedToBearish || isPADXSwitchedToBearish)); } // // ATR ... if (has && _filterBasedOnATR) { // fromIDX = tb.FromIndex(); double iATRUpper = _atrUpperBuffer[fromIDX]; double iATRLower = _atrLowerBuffer[fromIDX]; // has = has && (isBullish ? tb.trigger.lower < iATRLower : tb.trigger.upper > iATRUpper); } // // TREND ... if (has && _filterBasedOnTrend) { // double iTrendState = _trendStateBuffer[barIndex]; double iPTrendState = _trendStateBuffer[barIndex + 1]; // bool isTrendBullish = iTrendState > 0; bool isPTrendBullish = iPTrendState > 0; // bool isTrendBearish = iTrendState < 0; bool isPTrendBearish = iPTrendState < 0; // double trends[]; int toIDX = tb.ToIndex(); int fromIDX = tb.FromIndex(); double iTrend = trendBuffer[toIDX]; for (int i = toIDX; i <= fromIDX; i++) { // Add( trendBuffer[i], trends // ); } double trendsMin = GetMin(trends); double trendsMax = GetMax(trends); double trendsAVG = GetAverage(trends); // bool isTrendUp = iTrend > trendsMin && iTrend >= trendsAVG; // bool isTrendDown = iTrend < trendsMax && iTrend <= trendsAVG; // bool isTrendSwitchedToBullish = isTrendUp && isTrendBullish && !isPTrendBullish; // bool isTrendSwitchedToBearish = isTrendDown && isTrendBearish && !isPTrendBearish; // has = has && (isBullish ? isTrendSwitchedToBullish : isTrendSwitchedToBearish); } // // DELTA ... if (has && _filterBasedOnDelta) { // double iDelta = _deltaBuffer[barIndex]; double iPDelta = _deltaBuffer[barIndex + 1]; // bool isDeltaUp = iDelta > iPDelta; bool isDeltaDown = iDelta < iPDelta; // double iDeltaSignal = _deltaSignalBuffer[barIndex]; double iPDeltaSignal = _deltaSignalBuffer[barIndex + 1]; // bool isDeltaSignalUp = iDeltaSignal > iPDeltaSignal; bool isDeltaSignalDown = iDeltaSignal < iPDeltaSignal; // bool isDeltaSwitchedToBullish = isDeltaUp && isDeltaSignalUp && iDelta > iDeltaSignal && iPDelta < iPDeltaSignal; // bool isDeltaSwitchedToBearish = isDeltaDown && isDeltaSignalDown && iDelta < iDeltaSignal && iPDelta > iPDeltaSignal; // has = has && (isBullish ? isDeltaSwitchedToBullish : isDeltaSwitchedToBearish); } // // VOLUME ... if (has && _filterBasedOnVolume) { // double iBullishVolumeSignal = _bullishVolumeSignalBuffer[barIndex]; double iPBullishVolumeSignal = _bullishVolumeSignalBuffer[barIndex + 1]; // bool isBullishVolumeSignalUp = iBullishVolumeSignal > iPBullishVolumeSignal; bool isBullishVolumeSignalDown = iBullishVolumeSignal < iPBullishVolumeSignal; // double iBearishVolumeSignal = _bearishVolumeSignalBuffer[barIndex]; double iPBearishVolumeSignal = _bearishVolumeSignalBuffer[barIndex + 1]; // bool isBearishVolumeSignalUp = iBearishVolumeSignal > iPBearishVolumeSignal; bool isBearishVolumeSignalDown = iBearishVolumeSignal < iPBearishVolumeSignal; // bool isVolumeSwitchdToBullish = isBullishVolumeSignalUp && !isBearishVolumeSignalUp && iBullishVolumeSignal > iBearishVolumeSignal && iPBullishVolumeSignal < iPBearishVolumeSignal; // bool isVolumeSwitchdToBearish = isBearishVolumeSignalUp && !isBullishVolumeSignalUp && iBearishVolumeSignal > iBullishVolumeSignal && iPBearishVolumeSignal < iPBullishVolumeSignal; // has = has && (isBullish ? isVolumeSwitchdToBullish : isVolumeSwitchdToBearish); } // // SIGNAL Bar ... if (has && _filterBasedOnSignalBar) { // double iSignalOpen = _sBarOpenSBuffer[barIndex]; double iPSignalOpen = _sBarOpenSBuffer[barIndex + 1]; // double iSignalClose = _sBarCloseBuffer[barIndex]; double iPSignalClose = _sBarCloseBuffer[barIndex + 1]; // bool isSignalBarBullish = iSignalOpen < iSignalClose; bool isPSignalBarBullish = iPSignalOpen < iPSignalClose; // bool isSignalBarBearish = iSignalOpen > iSignalClose; bool isPSignalBarBearish = iPSignalOpen > iPSignalClose; // bool isSignalBarSwitchedToBullish = isSignalBarBullish && !isPSignalBarBullish; // bool isSignalBarSwitchedToBearish = isSignalBarBearish && !isPSignalBarBearish; // has = has && (isBullish ? isSignalBarSwitchedToBullish : isSignalBarSwitchedToBearish); } // // HK SIGNAL Bar ... if (has && _filterBasedOnHKSignalBar) { // double iHKSignalOpen = _hkSBarOpenBuffer[barIndex]; double iPHKSignalOpen = _hkSBarOpenBuffer[barIndex + 1]; // double iHKSignalClose = _hkSBarCloseBuffer[barIndex]; double iPHKSignalClose = _hkSBarCloseBuffer[barIndex + 1]; // bool isHKSignalBarBullish = iHKSignalOpen < iHKSignalClose; bool isPHKSignalBarBullish = iPHKSignalOpen < iPHKSignalClose; // bool isHKSignalBarBearish = iHKSignalOpen > iHKSignalClose; bool isPHKSignalBarBearish = iPHKSignalOpen > iPHKSignalClose; // bool isHKSignalBarSwitchedToBullish = isHKSignalBarBullish && !isPHKSignalBarBullish; // bool isHKSignalBarSwitchedToBearish = isHKSignalBarBearish && !isPHKSignalBarBearish; // has = has && (isBullish ? isHKSignalBarSwitchedToBullish : isHKSignalBarSwitchedToBearish); } // // Preparing Signal ... if (has) { // double targets[]; for (int i = 1; i <= _r2r; i++) { // Add( (double)i, targets // ); } // double iATR = atrBuffer[barIndex]; double slAdditional = _slAtrMultiplier * iATR; // has = ToSignal( tb.trigger, tb.signal, targets, slAdditional // ); } // result = has; // return result; } // // Draw Specific Trigger Block ... bool DrawTriggerBlock( XTriggerBlock &trigger, XCPOIDrawer *drawer, CArrayObj &objects, datetime to = NULL, int rrZoneLength = 10, // // Styles ... // // Trigger Block ... int tbWidth = 1, // Trigger Block Width color tbBullishColor = clrAqua, // Trigger Block Bullish Color color tbBearishColor = clrMagenta, // Trigger Block Bearish Color ENUM_LINE_STYLE tbStyle = STYLE_DASHDOTDOT, // Trigger Block Style // // OB ... int obWidth = 1, // OB Width color obBullishColor = clrLime, // OB Bullish Color color obBearishColor = clrRed, // OB Bearish Color ENUM_LINE_STYLE obStyle = STYLE_DOT, // OB Style // // FVG ... int fvgWidth = 2, // FVG Width color fvgBullishColor = clrLime, // FVG Bullish Color color fvgBearishColor = clrRed, // FVG Bearish Color ENUM_LINE_STYLE fvgStyle = STYLE_SOLID // FVG Style ) { // bool result = false; // // Validate Args ... result = trigger.IsValid() && drawer != NULL; if (!result) { return result; } // // Update To ... bool canUpdateTo = IsValid(to); if (canUpdateTo) { // trigger.trigger.to = to; trigger.rLiquidity.to = to; trigger.fLiquidity.to = to; } // bool isBullish = trigger.IsBullish(); // // Draw OB ... if (trigger.ob.IsValid()) { // XCBoxObject *iOBObj; result = drawer.DrawBox( trigger.ob, iOBObj // ); if (result) { // // Style Object ... // color iClr = isBullish ? obBullishColor : obBearishColor; // iOBObj.BoxColor(iClr); iOBObj.BoxWidth(obWidth); iOBObj.BoxStyle(obStyle); // // Store Object ... objects.Add(iOBObj); } ZeroMemory(iOBObj); // if (!result) { return result; } } // // Draw FVG ... if (trigger.fvg.IsValid()) { // XCBoxObject *iFVGObj; result = drawer.DrawBox( trigger.fvg, iFVGObj // ); if (result) { // // Style Object ... // color iClr = isBullish ? fvgBullishColor : fvgBearishColor; // iFVGObj.BoxColor(iClr); iFVGObj.BoxWidth(fvgWidth); iFVGObj.BoxStyle(fvgStyle); // // Store Object ... objects.Add(iFVGObj); } ZeroMemory(iFVGObj); // if (!result) { return result; } } // // Draw Trigger ... if (trigger.trigger.IsValid()) { // XCBoxObject *iTriggerObj; result = drawer.DrawBox( trigger.trigger, iTriggerObj // ); if (result) { // // Style Object ... // color iClr = isBullish ? tbBullishColor : tbBearishColor; // iTriggerObj.BoxColor(iClr); iTriggerObj.BoxWidth(tbWidth); iTriggerObj.BoxStyle(tbStyle); // // Store Object ... objects.Add(iTriggerObj); } ZeroMemory(iTriggerObj); // if (!result) { return result; } } // // Draw Liquidities ... // // Reversla Liquidity ... if (trigger.rLiquidity.IsValid()) { // XCBoxObject *iLiqObj; result = drawer.DrawBox( trigger.rLiquidity, iLiqObj // ); if (result) { objects.Add(iLiqObj); } ZeroMemory(iLiqObj); // if (!result) { return result; } } // // Following Liquidity ... if (trigger.fLiquidity.IsValid()) { // XCBoxObject *iLiqObj; result = drawer.DrawBox( trigger.fLiquidity, iLiqObj // ); if (result) { objects.Add(iLiqObj); } ZeroMemory(iLiqObj); // if (!result) { return result; } } // // Draw Swing Bar ... if (trigger.swingBar.IsValid()) { // color swingColor = trigger.fvg.IsBullish() ? clrAqua : clrMagenta; ENUM_X_PRICE swingPType = trigger.fvg.IsBullish() ? X_PRICE_LOW : X_PRICE_HIGH; // XCBarArrowObject *swingObj; result = drawer.CreateBarArrow( trigger.swingBar, swingObj, swingPType, 159, swingColor // ); if (result) { objects.Add(swingObj); } ZeroMemory(swingObj); // if (!result) { return result; } } // // Draw RR of Signal ... if (trigger.signal.IsValid() && rrZoneLength > 0) { // XCRRObject *iRRObj; iRRObj = new XCRRObject(); result = iRRObj.Create( drawer.ChartIdentification(), drawer.SubWindowIdentification(), trigger.signal, rrZoneLength // ); if (result) { // int iWidth = 2; ENUM_LINE_STYLE iStyle = STYLE_SOLID; // iRRObj.TPWidth(iWidth); iRRObj.SLWidth(iWidth); iRRObj.EntryWidth(iWidth); iRRObj.TargetWidth(iWidth); // iRRObj.TPStyle(iStyle); iRRObj.SLStyle(iStyle); iRRObj.EntryStyle(iStyle); iRRObj.TargetStyle(iStyle); // iRRObj.TPColor(clrLime); iRRObj.SLColor(clrRed); iRRObj.EntryColor(clrYellow); iRRObj.TargetColor(clrLightBlue); // objects.Add(iRRObj); } ZeroMemory(iRRObj); // if (result) { return result; } } // return result; }