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@@ -71,7 +71,7 @@ input group "Volume";
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input bool eaUseDynamicVolume = false; // Use Dynamic Volume
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input bool eaUseDynamicVolume = false; // Use Dynamic Volume
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input double eaDynamicVolumeStep = 0.01; // Increase Volume Step
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input double eaDynamicVolumeStep = 0.01; // Increase Volume Step
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input double eaDynamicVolumeBalanceFactor = 200; // Balance Factor for Generate Dynamic Volume
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input double eaDynamicVolumeBalanceFactor = 200; // Balance Factor for Generate Dynamic Volume
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input double eaVolume = 0.02; // Static Volume
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input double eaVolume = 0.01; // Static Volume
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//
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//
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// Risk Management > Trade Management ...
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// Risk Management > Trade Management ...
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@@ -91,7 +91,7 @@ input double eaProtectorStartDistanceInPoint = 35; // Protector Start Distance i
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//
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//
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// Protector > Hedging Properties ...
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// Protector > Hedging Properties ...
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input group "Hedging";
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input group "Hedging";
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input bool eaAllowHedge = false; // Allow Protector to Hedge Positions
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input bool eaAllowHedge = true; // Allow Protector to Hedge Positions
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input double eaHedgeMinVolumeStep = 0.01; // Minimum Volume Step For Hedge
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input double eaHedgeMinVolumeStep = 0.01; // Minimum Volume Step For Hedge
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input int eaMinimumOpenPositionsForHEHedge = 2; // Minimum Open Positions For HE Hedge
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input int eaMinimumOpenPositionsForHEHedge = 2; // Minimum Open Positions For HE Hedge
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input double eaHedgeHEMinProfitPerVolumeStep = 1; // Minimum Required Profit For HE Hedge Per Volume Step
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input double eaHedgeHEMinProfitPerVolumeStep = 1; // Minimum Required Profit For HE Hedge Per Volume Step
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@@ -116,7 +116,7 @@ input double eaFreezeVolume = 2; // Freezing Volume Mul
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input bool eaRemoveFreezedPositionsTPSL = true; // Removes Freezed Positions TP and SL
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input bool eaRemoveFreezedPositionsTPSL = true; // Removes Freezed Positions TP and SL
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input bool eaAllowRecoverInDrawdowns = false; // Allow Recovery For In Drawdown Positions
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input bool eaAllowRecoverInDrawdowns = false; // Allow Recovery For In Drawdown Positions
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input double eaRecoveryMultiplier = 1; // Recovery Volume Multiplier
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input double eaRecoveryMultiplier = 1; // Recovery Volume Multiplier
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input bool eaApplyRecoveryLevelOnVolume = true; // Apply Recovery Level on Volume Calculation
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input bool eaApplyRecoveryLevelOnVolume = false; // Apply Recovery Level on Volume Calculation
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input int eaRecoveryDelayInMinute = 1; // Delay Between Two Recovery in Minutes
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input int eaRecoveryDelayInMinute = 1; // Delay Between Two Recovery in Minutes
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input double eaRecoveryDistanceInPoint = 30; // Distance Between Two Recovery in Point
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input double eaRecoveryDistanceInPoint = 30; // Distance Between Two Recovery in Point
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input double eaPartialCloseOnSpecificPointOfDrawdown = 0; // Partial Close Position on Specific Points of Drawdown
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input double eaPartialCloseOnSpecificPointOfDrawdown = 0; // Partial Close Position on Specific Points of Drawdown
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