This commit is contained in:
2025-05-10 03:27:45 +03:30
parent f49231eeb2
commit c378ce4b4e
6 changed files with 1384 additions and 11 deletions
+533
View File
@@ -4140,6 +4140,539 @@ class XCXCAEAHelper : XCBase
return result;
}
//
bool IsBlockBasedTriggerBar(
XBoxZone &ob,
XOHCL &swingBar,
XOHCL &breakerBar,
XOHCL &outSideBar,
ENUM_X_DIRECTION &dir,
int barIndex = 0,
int loopback = 40,
int swingLength = 3 //
)
{
//
bool result = false;
//
// Normalize Args ...
ob.Clean();
swingBar.Clean();
breakerBar.Clean();
outSideBar.Clean();
dir = X_DIRECTION_NONE;
barIndex = NormalizeInt(barIndex, 0);
loopback = NormalizeInt(loopback, 30);
//
// Initializing Current Bar ...
XOHCL bar;
result = bar.Init(
GetSymbol(),
GetPeriod(),
barIndex //
);
if (!result)
{
//
ob.Clean();
bar.Clean();
swingBar.Clean();
breakerBar.Clean();
outSideBar.Clean();
dir = X_DIRECTION_NONE;
//
return result;
}
//
// Detecting Newest Block ...
XOHCL iBar;
bool has = false;
for (int i = barIndex; i < barIndex + loopback; i++)
{
//
// Initialize iBar ...
has = iBar.Init(
bar.symbol,
bar.period,
i //
);
if (!has)
{
//
iBar.Clean();
//
continue;
}
//
// Check to Find OB ...
has = barAnalyser.IsOrderBlock(
iBar,
ob,
false,
true //
);
if (has)
{
//
iBar.Clean();
//
break;
}
//
ob.Clean();
iBar.Clean();
}
//
// Ensure We Have a Block ...
result = ob.IsValid();
if (!result)
{
//
ob.Clean();
bar.Clean();
iBar.Clean();
swingBar.Clean();
breakerBar.Clean();
outSideBar.Clean();
dir = X_DIRECTION_NONE;
//
return result;
}
//
// Set Direction ...
dir = ob.dir;
int toIDX = ob.ToIndex();
int fromIDX = ob.FromIndex();
bool isBullish = IsBullish(dir);
bool isBearish = IsBearish(dir);
//
// Ensure a Swing Breaked in Block Formation ...
// for Bullish we have to Breake a Swing High ...
// for Bearish we have to Detect a Swing Low ...
// this Breaktion must appear after Block ...
ENUM_X_DIRECTION swingDir = X_DIRECTION_NONE;
for (int i = barIndex + loopback; i > barIndex; i--)
{
//
// Initialize iBar ...
has = iBar.Init(
bar.symbol,
bar.period,
i //
);
if (!has)
{
//
iBar.Clean();
swingBar.Clean();
swingDir = X_DIRECTION_NONE;
//
continue;
}
//
// Detecting Swing ...
has = barAnalyser.IsSwing(
iBar,
swingDir //
);
if (!has)
{
//
iBar.Clean();
swingBar.Clean();
swingDir = X_DIRECTION_NONE;
//
continue;
}
//
// Validate Founded Swing ...
swingBar = iBar;
//
bool isValidSwingLow =
isBearish &&
IsBullish(swingDir);
//
bool isValidSwingHigh =
isBullish &&
IsBearish(swingDir);
//
has =
isValidSwingLow ||
isValidSwingHigh;
if (!has)
{
//
iBar.Clean();
swingBar.Clean();
swingDir = X_DIRECTION_NONE;
//
continue;
}
//
// Validating Swing Place ...
//
bool isSwingLowHasValidPlace =
isBearish &&
swingBar.low < ob.lower;
//
bool isSwingHighHasValidPlace =
isBullish &&
swingBar.high > ob.upper;
//
has =
isSwingLowHasValidPlace ||
isSwingHighHasValidPlace;
if (has)
{
//
iBar.Clean();
//
break;
}
//
iBar.Clean();
swingBar.Clean();
swingDir = X_DIRECTION_NONE;
}
//
result =
swingBar.IsValid() &&
HasDirection(swingDir);
if (!result)
{
//
ob.Clean();
bar.Clean();
iBar.Clean();
swingBar.Clean();
breakerBar.Clean();
outSideBar.Clean();
dir = X_DIRECTION_NONE;
//
return result;
}
//
// now We have Proper Swing ...
// Validate Swing Breaktion ...
double breakPrice =
IsBullish(swingDir)
? swingBar.low
: swingBar.high;
ENUM_X_DIRECTION breakedDir =
IsBullish(swingDir)
? X_DIRECTION_BEARISH
: X_DIRECTION_BULLISH;
for (int i = swingBar.Index(); i > barIndex; i--)
{
//
// Initialize iBar ...
has = iBar.Init(
bar.symbol,
bar.period,
i //
);
if (!has)
{
//
iBar.Clean();
breakerBar.Clean();
//
continue;
}
//
// Check for Breakes ...
has = iBar.IsBreaked(
breakPrice,
breakedDir //
);
if (!has)
{
//
iBar.Clean();
breakerBar.Clean();
//
continue;
}
//
// Validate Swing Break must be happens
// after Block Formation ...
has = iBar.time > ob.to;
if (has)
{
//
breakerBar = iBar;
//
iBar.Clean();
//
break;
}
//
iBar.Clean();
breakerBar.Clean();
}
//
result = breakerBar.IsValid();
if (!result)
{
//
ob.Clean();
bar.Clean();
iBar.Clean();
swingBar.Clean();
breakerBar.Clean();
outSideBar.Clean();
dir = X_DIRECTION_NONE;
//
return result;
}
//
// now we have a Valid Bloc ...
// which Breakes a Valid Swing ...
//
// find at least on out side of Block Bar ...
for (int i = toIDX; i > barIndex; i--)
{
//
// Initialize iBar ...
has = iBar.Init(
bar.symbol,
bar.period,
i //
);
if (!has)
{
//
iBar.Clean();
outSideBar.Clean();
//
continue;
}
//
bool isBullishOutside =
isBullish &&
iBar.high > ob.upper;
//
bool isBearishOutside =
isBearish &&
iBar.low < ob.lower;
//
has =
isBullishOutside ||
isBearishOutside;
if (has)
{
//
outSideBar = iBar;
//
iBar.Clean();
//
break;
}
//
iBar.Clean();
outSideBar.Clean();
}
//
result = outSideBar.IsValid();
if (!result)
{
//
ob.Clean();
bar.Clean();
iBar.Clean();
swingBar.Clean();
breakerBar.Clean();
outSideBar.Clean();
dir = X_DIRECTION_NONE;
//
return result;
}
//
// we Are Looking for Bar inside Block ...
//
bool isBullishInside =
isBullish &&
bar.low < ob.upper &&
bar.low > ob.lower;
//
bool isBearishInside =
isBearish &&
bar.high > ob.lower &&
bar.high < ob.upper;
//
result = isBullishInside ||
isBearishInside;
if (!result)
{
//
ob.Clean();
bar.Clean();
iBar.Clean();
swingBar.Clean();
breakerBar.Clean();
outSideBar.Clean();
dir = X_DIRECTION_NONE;
//
return result;
}
//
// Since we Ensure have an Inside Block Bar here ...
// must to detect a Bar Pattern verification for Triggering ...
//
// Check Bar Pattern for Position ...
ENUM_X_DIRECTION patternDir;
//
// Hammer ...
bool isHammer = barAnalyser.IsHammer(
bar,
patternDir //
);
bool isBullishHammer =
isHammer &&
IsBullish(patternDir);
bool isBearishHammer =
isHammer &&
IsBearish(patternDir);
//
// Reject ...
bool isReject = barAnalyser.IsRejected(
bar,
patternDir,
false, // Force Bar type ...
true // Force Fibo Pressure ...
);
bool isBullishReject =
isReject &&
IsBullish(patternDir);
bool isBearishReject =
isReject &&
IsBearish(patternDir);
//
// Engulf ...
bool isEngulf = barAnalyser.IsEngulfed(
bar,
patternDir //
);
bool isBullishEngulf =
isEngulf &&
IsBullish(patternDir);
bool isBearishEngulf =
isEngulf &&
IsBearish(patternDir);
//
bool isBarBullishPowered =
isBullishHammer ||
isBullishReject ||
isBullishEngulf;
//
bool isBarBearishPowered =
isBearishHammer ||
isBearishReject ||
isBearishEngulf;
//
// Summarizing Result ...
//
bool isBullishTriggered =
isBullish &&
isBullishInside &&
isBarBullishPowered;
//
bool isBearishTriggered =
isBearish &&
isBearishInside &&
isBarBearishPowered;
//
result = isBullishTriggered ||
isBearishTriggered;
//
if (!result)
{
//
ob.Clean();
bar.Clean();
iBar.Clean();
swingBar.Clean();
breakerBar.Clean();
outSideBar.Clean();
dir = X_DIRECTION_NONE;
//
return result;
}
//
bar.Clean();
//
return result;
}
//
// Protected ...
protected:
+121 -1
View File
@@ -962,7 +962,7 @@ bool DetectDecisionZone(
//
// Custom Senarios ...
//
bool isCond1Bullish =
//
@@ -1627,6 +1627,126 @@ bool CanTriggerCond2(
return result;
}
//
// Detect Trigger Based On Decision Zone's
// Block Based Triggering ...
bool CanTriggerCond3(
XCXCAEAHelper *helper,
XBoxZone &box,
ENUM_X_DIRECTION &dir,
double &sl,
double &tp,
int barIndex = 0,
int loopback = 10 //
)
{
//
bool result = false;
//
// Normalize Args ...
sl = 0;
tp = 0;
dir = X_DIRECTION_NONE;
loopback = NormalizeInt(loopback, 5);
barIndex = NormalizeInt(barIndex, 0);
//
// Validate Decision Box ...
result = box.IsValid() &&
helper != NULL;
if (!result)
{
return result;
}
//
// Detect At Least one Outside Bar ...
// TODO: Complete this ...
//
// Add Support for a Breaked Swing as Liquidity ...
// for Improve Validations ...
// TODO: Complete this ...
//
// Detect Block Based Trigger ...
XBoxZone ob;
XOHCL swing;
XOHCL breaker;
XOHCL outSide;
ENUM_X_DIRECTION passedDir;
bool isPassed = helper.IsBlockBasedTriggerBar(
ob,
swing,
breaker,
outSide,
passedDir,
barIndex + 1, // Bar Index ...
30, // Loopback ...
3 // Swing Length ...
);
bool isBullishPassed =
isPassed &&
ob.IsBullish() &&
box.IsBullish() &&
ob.upper < box.upper &&
ob.lower > box.lower;
bool isBearishPassed =
isPassed &&
ob.IsBearish() &&
box.IsBearish() &&
ob.upper < box.upper &&
ob.lower > box.lower;
//
// Summarizing ...
//
bool canTriggerLong =
isBullishPassed;
//
bool canTriggerShort =
isBearishPassed;
//
result = canTriggerLong ||
canTriggerShort;
if (result)
{
//
dir = canTriggerLong
? X_DIRECTION_BULLISH
: X_DIRECTION_BEARISH;
//
// Preparing TP and SL ...
//
sl = canTriggerLong
? ob.lower
: ob.upper;
//
// Since Here TP Must Calculated
// Using R2R we Ignore Target ...
tp = 0;
}
//
// Cleanup Resources ...
//
ob.Clean();
swing.Clean();
breaker.Clean();
outSide.Clean();
//
return result;
}
//
// Helper Functions ...
+119 -10
View File
@@ -591,6 +591,7 @@ class XCXCAEASignaller : XCBase
int ppIndex = pIndex + 1;
//
bool has = false;
int loopback = 10;
//
@@ -618,16 +619,87 @@ class XCXCAEASignaller : XCBase
double tp = 0;
ENUM_X_DIRECTION triggerDir = X_DIRECTION_NONE;
//
// Detect All Inside Directional FVGs ...
XBoxZone fvgs[];
int toIDX = conditions.decisionZone.ToIndex();
int fromIDX = conditions.decisionZone.FromIndex();
for (int i = fromIDX; i > toIDX; i--)
{
//
XOHCL iBar;
XBoxZone iFVG;
//
// Initialize iBar ...
has = iBar.Init(
conditions.symbol,
conditions.period,
i //
);
if (!has)
{
//
iFVG.Clean();
iBar.Clean();
//
continue;
}
//
// Check iBar has FVG ...
has = helper
.barAnalyser
.IsFVG(
iBar,
iFVG,
true //
);
if (!has)
{
//
iBar.Clean();
iFVG.Clean();
//
continue;
}
//
// Check FVG Direction and Placement ...
has =
iFVG.dir == conditions.decisionZone.dir &&
iFVG.upper < conditions.decisionZone.upper &&
iFVG.lower > conditions.decisionZone.lower;
if (has)
{
//
iFVG.to = cTime;
AddRef(
iFVG,
fvgs //
);
}
//
iBar.Clean();
iFVG.Clean();
}
bool hasFVGs = HasChild(fvgs);
int fvgsCount = ArraySize(fvgs);
//
// Checking Trigger Cond 0 ...
bool canTriggerCond0 = CanTriggerCond0(
helper,
conditions.decisionZone,
triggerDir,
sl,
tp,
barIndex //
);
bool canTriggerCond0 = false;
// CanTriggerCond0(
// helper,
// conditions.decisionZone,
// triggerDir,
// sl,
// tp,
// barIndex //
// );
//
// Checking Trigger Cond 1 ...
@@ -653,13 +725,25 @@ class XCXCAEASignaller : XCBase
// barIndex //
// );
//
// Checking Trigger Cond 3 ...
bool canTriggerCond3 = CanTriggerCond3(
helper,
conditions.decisionZone,
triggerDir,
sl,
tp,
barIndex //
);
//
// Update Signal Box To ...
conditions.decisionZone.to = cTime;
//
// Draw Decision Zone ...
XCBoxObject *iObj;
bool has = helper.poiDrawer.DrawBox(
has = helper.poiDrawer.DrawBox(
conditions.decisionZone,
iObj //
);
@@ -669,12 +753,37 @@ class XCXCAEASignaller : XCBase
}
ZeroMemory(iObj);
//
// Draw FVGs ...
if (hasFVGs)
{
//
for (int i = 0; i < fvgsCount; i++)
{
//
fvgs[i].to = cTime;
//
XCBoxObject *iObj;
has = helper.poiDrawer.DrawBox(
fvgs[i],
iObj //
);
if (has)
{
mObjects.Add(iObj);
}
ZeroMemory(iObj);
}
}
//
// Summarizing Result ...
result =
canTriggerCond0 ||
canTriggerCond1 ||
canTriggerCond2;
canTriggerCond2 ||
canTriggerCond3;
//
isBullish = result &&