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@@ -42,14 +42,14 @@ input group "Signals";
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//,USDCHFb,EURCHFb,USDJPYb,EURJPYb,GBPUSDb
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// EURUSDb,USDCHFb,EURCHFb,USDJPYb,EURJPYb,GBPUSDb
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// EURUSDb,USDCHFb,EURCHFb,USDJPYb,EURJPYb,GBPUSDb,XAUUSDb,NZDUSDb,AUDUSDb,USDCADb,BTCUSD,ETHUSD
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input string x121EASymbols = "EURUSDb"; // Symbols
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input bool x121EAUseAllSymbols = false; // Use All Available Symbols
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input bool x121EAUseAllWatchListSymbols = false; // Use All WatchList Symbols
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input bool x121EAAllowLong = true; // Allow Long Trades
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input bool x121EAAllowShort = true; // Allow Short Trades
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input int x121EADelayBetweenTwoSignal = 5; // Delay Between two Same Signals
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input int x121EAReuiredSignalVerifications = 1; // Required Verifications for Signals
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input bool x121EAGetVerificationFromOtherTimeFrames = false; // Get Verifications from Other Time Frames
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input string x121EASymbols = "EURUSDb"; // Symbols
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input bool x121EAUseAllSymbols = false; // Use All Available Symbols
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input bool x121EAUseAllWatchListSymbols = false; // Use All WatchList Symbols
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input bool x121EAAllowLong = true; // Allow Long Trades
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input bool x121EAAllowShort = true; // Allow Short Trades
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input int x121EADelayBetweenTwoSignal = 5; // Delay Between two Same Signals
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input int x121EAReuiredSignalVerifications = 4; // Required Verifications for Signals
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input bool x121EAGetVerificationFromOtherTimeFrames = true; // Get Verifications from Other Time Frames
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//
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// Risk Management ...
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@@ -80,6 +80,7 @@ input double x121EANextTrailPoint = 25; // Next Trailling Step
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//
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input group "Supporting";
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input bool x121EAAllowSupport = false; // Allow Support Signals
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input bool x121EASupportOnlyForces = false; // Support Only Force Signals
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double x121EASupportDistance = 50; // Supporting Distance
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input int x121EAMaxNumberOfSupports = 1; // Max Number of Support Signals
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input double x121EASupportVolumeMultiplier = 2.0; // Support Signals Volume Multiplier
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@@ -88,6 +89,7 @@ input double x121EAMaxAllowedSupportVolume = 0.04; // Max Allowed Support Signal
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//
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input group "Grid";
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input bool x121EAAllowGrid = false; // Allow Grid Signals
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input bool x121EAGridOnlyForces = false; // Grid Only Force Signals
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input int x121EAMaxNumberOfGrids = 5; // Max Number of Grid Signals
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input double x121EAGridDistance = 100; // Grid Distance
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input double x121EAGridVolumeMultiplier = 2.0; // Grid Volume Multiplier
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@@ -96,6 +98,7 @@ input double x121EAMaxAllowedGridVolume = 0.04; // Max Allowed Grid Signals Volu
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//
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input group "Recovery";
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input bool x121EAAllowRecovery = false; // Allow Recovery Signals
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input bool x121EARecoverOnlyForces = false; // Recover Only Force Signals
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input int x121EAMaxNumberOfRecoveries = 2; // Max Number of Recovery Signals
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input double x121EARecoveryDistance = 100; // Recovery Distance
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input double x121EARecoveryVolumeMultiplier = 2; // Recovery Volume Multiplier
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@@ -302,6 +305,7 @@ bool InitialEA()
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//
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// Supporting ...
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x121EA.AllowSupport(x121EAAllowSupport);
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x121EA.SupportOnlyForces(x121EASupportOnlyForces);
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x121EA.SupportDistance(x121EASupportDistance);
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x121EA.MaxNumberOfSupports(x121EAMaxNumberOfSupports);
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x121EA.SupportVolumeMultiplier(x121EASupportVolumeMultiplier);
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@@ -310,6 +314,7 @@ bool InitialEA()
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//
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// Grid ...
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x121EA.AllowGrid(x121EAAllowGrid);
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x121EA.GridOnlyForces(x121EAGridOnlyForces);
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x121EA.GridDistance(x121EAGridDistance);
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x121EA.MaxNumberOfGrids(x121EAMaxNumberOfGrids);
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x121EA.GridVolumeMultiplier(x121EAGridVolumeMultiplier);
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@@ -318,6 +323,7 @@ bool InitialEA()
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//
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// Recovery ...
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x121EA.AllowRecovery(x121EAAllowRecovery);
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x121EA.RecoverOnlyForces(x121EARecoverOnlyForces);
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x121EA.RecoveryDistance(x121EARecoveryDistance);
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x121EA.MaxNumberOfRecoveries(x121EAMaxNumberOfRecoveries);
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x121EA.RecoveryVolumeMultiplier(x121EARecoveryVolumeMultiplier);
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@@ -386,24 +392,24 @@ void X121PreConfigureStyles(X121SetupInputs &inputs)
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{
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//
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// XHTD ...
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inputs.htdInputs.show = true;
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inputs.htdInputs.show = false;
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//
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// XATSL ...
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inputs.atslInputs.show = true;
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inputs.atslInputs.show = false;
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//
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// XSLN ...
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inputs.slnInputs.show = true;
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inputs.slnInputs.show = false;
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//
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// XDMNT ...
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inputs.dmntInputs.showBull = true;
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inputs.dmntInputs.showBear = true;
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inputs.dmntInputs.showBull = false;
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inputs.dmntInputs.showBear = false;
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//
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// XSTR ...
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inputs.strInputs.showTrends = true;
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inputs.strInputs.showTrends = false;
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inputs.strInputs.fillTrends = false;
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//
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