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@@ -70,8 +70,8 @@ input int eaBosLoopback = 0; // PV Based Filtering BOS Looku
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input bool eaFilterBasedOnSar = false; // Filter Based On SAR
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input bool eaFilterBasedOnSar = false; // Filter Based On SAR
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input bool eaForceSarSwitched = false; // SAR Switched on Sides for Filtering
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input bool eaForceSarSwitched = false; // SAR Switched on Sides for Filtering
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input bool eaForceSarOnBothSide = false; // SAR Check on Both Sides for Filtering
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input bool eaForceSarOnBothSide = false; // SAR Check on Both Sides for Filtering
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input bool eaForceSarHasBreakout = false; // SAR Must Has Reversal Direction in Trigger Block
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input bool eaForceSarHasBreakout = false; // SAR Must Breakout
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input bool eaForceSarHasReversalSide = false; // SAR Must Has Reversal Direction in Trigger Block
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input bool eaForceSarHasReversalSide = false; // SAR Must Has Reversal Direction
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input bool eaFilterBasedOnRSI = false; // Filter Based On RSI
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input bool eaFilterBasedOnRSI = false; // Filter Based On RSI
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input bool eaForceHasRSITrending = false; // RSI Must Has Trending
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input bool eaForceHasRSITrending = false; // RSI Must Has Trending
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input bool eaForceHasRSIVPattern = false; // RSI Must Has Pattern
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input bool eaForceHasRSIVPattern = false; // RSI Must Has Pattern
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@@ -210,8 +210,8 @@ struct XTriggerBlockFilters
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//
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//
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bool forceSarSwitched; // SAR Switched on Sides for Filtering ...
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bool forceSarSwitched; // SAR Switched on Sides for Filtering ...
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bool forceSarOnBothSide; // SAR Check on Both Sides for Filtering ...
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bool forceSarOnBothSide; // SAR Check on Both Sides for Filtering ...
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bool forceSarHasBreakout; // SAR Must Has Reversal Direction in Trigger Block ...
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bool forceSarHasBreakout; // SAR Must SAR Must Breakout ...
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bool forceSarHasReversalSide; // SAR Must Has Reversal Direction in Trigger Block ...
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bool forceSarHasReversalSide; // SAR Must SAR Must Has Reversal Direction ...
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//
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//
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bool forceHasRSITrending; // RSI Must Has Trending ...
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bool forceHasRSITrending; // RSI Must Has Trending ...
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