This commit is contained in:
2026-01-03 17:59:09 +03:30
parent 163259c717
commit 5908d6ded7
3 changed files with 658 additions and 213 deletions
+354
View File
@@ -1332,3 +1332,357 @@ bool Strategy1HasSignal(
//
return result;
}
/**
* Check Bar Has Signal Based on Strategy 1 ...
* POI ...
*
* @param bar: XOHCL, reference to Bar ...
* @param zone: XBoxZone, reference to holds affected zone ...
* @param targets: XTarget, reference to detected Signal's Targets collections ...
* @param dir: ENUM_X_DIRECTION, detected Signal's direction ...
*
* @return ( bool )
*/
bool Strategy1HasSignal(
XOHCL & bar,
XBoxZone & zone,
XTarget & targets[],
ENUM_X_DIRECTION & dir //
)
{
//
bool result = false;
//
zone.Clean();
XClean(targets);
dir = X_DIRECTION_NONE;
//
result = bar.IsValid();
if (!result)
{
return result;
}
//
int barIndex = bar.Index() + 1;
//
// Retrieve Base Conditions ...
bool isBullish = IsBullishPOILongEntry(barIndex);
bool isBearish = IsBearishPOIShortEntry(barIndex);
//
// Validate Conditions ...
result = isBullish || isBearish;
if (!result)
{
return result;
}
//
XOHCL iBar;
result = iBar.Init(bar.symbol, bar.period, barIndex);
if (!result)
{
return result;
}
//
// Do Validation and Filtering Market Structure if required ...
//
// Validate near Support / Resistance Zones ...
bool validateNearSupRes = true;
if (result && validateNearSupRes)
{
//
// Configs ...
int loopback = 100;
int validationLength = 7;
double nearThreshold = 5;
int validationRetests = 0;
int validationLoopback = 100;
double validationThreshold = 5;
//
// Filling Zones ...
XBoxZone zones[];
if (isBullish)
{
//
// Detect Supports ...
poiDetector.DetectSupports(
zones,
barIndex,
loopback,
true,
validationLength, // Validation Length ...
validationRetests, // Min Retest ...
validationThreshold, // Retest Threshold ...
validationLoopback, // Retest Loopback ...
symbol,
period //
);
}
else if (isBearish)
{
//
// Detect Resistances ...
poiDetector.DetectResistances(
zones,
barIndex,
loopback,
true,
validationLength, // Validation Length ...
validationRetests, // Min Retest ...
validationThreshold, // Retest Threshold ...
validationLoopback, // Retest Loopback ...
symbol,
period //
);
}
//
if (HasChild(zones))
{
//
XPOIDrawConfig iConfig;
iConfig.Default();
//
poiDrawer.DrawZones(zones, iConfig);
iConfig.Clean();
// DebugBreak();
}
//
// Check Has Nearest ...
int nearIDX = -1;
result = poiDetector.HasNearZone(
nearIDX,
bar.close,
nearThreshold,
zones //
);
//
// Validate ...
if (!result)
{
//
isBullish = false;
isBearish = false;
}
}
//
// Validate by ATR Rising/Falling ...
bool validateByATRRaisFalling = true;
if (result && validateByATRRaisFalling)
{
//
// Bullish:
// - ATR Lower Rising ...
// - ATR Over ATR Ma ...
// Bearsih:
// - ATR Upper Falling ...
// - ATR Over ATR Ma ...
//
isBullish =
isBullish &&
// kiHelper.GetATR(barIndex) > kiHelper.GetATRSmoothed(barIndex) &&
kiHelper.GetKILower(barIndex) > kiHelper.GetKILower(barIndex + 1);
isBearish =
isBearish &&
// kiHelper.GetATR(barIndex) > kiHelper.GetATRSmoothed(barIndex) &&
kiHelper.GetKIUpper(barIndex) < kiHelper.GetKIUpper(barIndex + 1);
result = isBullish || isBearish;
//
if (!result)
{
//
isBullish = false;
isBearish = false;
}
}
//
// Validate by RSI ...
bool validatebyRSI = false;
if (result && validatebyRSI)
{
//
// Bullish:
// - Not in Over Baught;
// - Rising;
// Bearish :
// - Not in Over Sold;
// - Falling;
//
isBullish =
isBullish &&
!kiParser.IsRSIOverbought(barIndex) &&
kiHelper.GetRSI(barIndex) > kiHelper.GetRSI(barIndex + 1);
isBearish =
isBearish &&
!kiParser.IsRSIOversold(barIndex) &&
kiHelper.GetRSI(barIndex) < kiHelper.GetRSI(barIndex + 1);
result = isBullish || isBearish;
//
if (!result)
{
//
isBullish = false;
isBearish = false;
}
}
//
// Validate by iBar Pattern ...
// in this Strategy we have PinBar or SignalKeyBar ...
bool validateByBarPatterns = false;
if (result && validateByBarPatterns)
{
//
// Pin ...
bool isPinBar = poiDetector.IsPinnedBar(
iBar,
dir //
);
bool isPinBarBullish =
isPinBar &&
IsXBullish(dir);
bool isPinBarBearish =
isPinBar &&
IsXBearish(dir);
//
// Engulfe ...
bool isEngulfed = poiDetector.IsEngulfedBar(
iBar,
dir //
);
bool isEngulfedBullish =
isEngulfed &&
IsXBullish(dir);
bool isEngulfedBearish =
isEngulfed &&
IsXBearish(dir);
//
// Signal Key Bar ...
bool isSignalKeyBar = poiDetector.IsSignalKeyBarPattern(
iBar,
dir //
);
bool isSignalKeyBarBullish =
isSignalKeyBar &&
IsXBullish(dir);
bool isSignalKeyBarBearish =
isSignalKeyBar &&
IsXBearish(dir);
//
isBullish =
isBullish &&
(isEngulfedBullish);
isBearish =
isBearish &&
(isEngulfedBearish);
// //
// isBullish =
// isBullish &&
// (isPinBarBullish ||
// isEngulfedBullish ||
// isSignalKeyBarBullish);
// isBearish =
// isBearish &&
// (isPinBarBearish ||
// isEngulfedBearish ||
// isSignalKeyBarBearish);
//
result = isBullish || isBearish;
//
if (!result)
{
//
isBullish = false;
isBearish = false;
}
}
//
// Check and Prepare Direction ...
dir =
isBullish
? X_DIRECTION_BULLISH
: isBearish ? X_DIRECTION_BEARISH
: X_DIRECTION_NONE;
result = HasDirection(dir);
if (!result)
{
//
iBar.Clean();
return result;
}
//
// Prepare Zone ...
double entry = GetEntry(iBar.symbol, dir);
if (result)
{
//
double upper = isBullish
? entry
: iBar.high;
double lower = isBullish
? iBar.low
: entry;
datetime to = bar.time;
datetime from = iBar.BeforeOn();
result = zone.Init(
iBar.symbol,
iBar.period,
upper,
lower,
from,
to,
dir,
"XS1" //
);
if (result)
{
//
XPOIDrawConfig iConfig;
iConfig.Default();
//
poiDrawer.DrawZone(zone, iConfig);
//
// DebugBreak();
}
}
//
iBar.Clean();
//
result =
result &&
zone.IsValid() &&
HasDirection(dir);
//
return result;
}