add support for signalling configurations ...
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@@ -92,8 +92,13 @@ input bool eaFilterBasedOnHKSignalBar = false; // Filter Based On HK Signal Ba
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//
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// Signal ...
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input group "Signal";
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input int eaSignalR2R = 2; // Risk Reward Ratio
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input double eaSLATRMultiplier = 0; // ATR Multiplier for SL
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input int eaSignalR2R = 2; // Risk Reward Ratio
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input double eaSLATRMultiplier = 0; // ATR Multiplier for SL
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input bool eaAllowSignallingBasedOnConditions; // Signalling Based on Market Conditions
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input bool eaAllowSignallingBasedOnTriggerBlocks; // Signalling Based on Trigger Blocks
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input bool eaAllowSignallingBasedOnTriggerBlocksInsideOther; // Signalling Based on Trigger Blocks Seccond inputs
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input bool eaSecondsTriggersSLUsingFirstTriggerBlock; // Use First Trigger Block for SL of Seconds Trigger Block Signalss
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input bool eaApplyValidateAndFilterOnSelectInsideOthers; // Select Trigger Blocks by Applying Validations and Filterss
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//
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// Volume ...
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@@ -263,6 +268,11 @@ int OnInit()
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// Signal ...
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eaExpert.eaSignalR2R = eaSignalR2R;
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eaExpert.eaSLATRMultiplier = eaSLATRMultiplier;
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eaExpert.eaAllowSignallingBasedOnConditions = eaAllowSignallingBasedOnConditions;
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eaExpert.eaAllowSignallingBasedOnTriggerBlocks = eaAllowSignallingBasedOnTriggerBlocks;
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eaExpert.eaSecondsTriggersSLUsingFirstTriggerBlock = eaSecondsTriggersSLUsingFirstTriggerBlock;
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eaExpert.eaApplyValidateAndFilterOnSelectInsideOthers = eaApplyValidateAndFilterOnSelectInsideOthers;
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eaExpert.eaAllowSignallingBasedOnTriggerBlocksInsideOther = eaAllowSignallingBasedOnTriggerBlocksInsideOther;
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//
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// Volume ...
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